Program Mode
The KEYMAP Page
6-21
Timbre Shift
This
parameter
works
only
on
multi
‐
sample
keymaps,
and
changes
the
root
selection
for
each
key
you
play.
With
this
parameter
you
can
radically
alter
the
current
layer’s
timbre
(basic
sound
characteristics).
The
nature
of
the
change
depends
on
the
timbre
itself,
so
this
parameter
calls
for
experimentation.
Basically,
timbre
shifting
changes
a
note’s
timbre
by
imposing
different
harmonic
qualities
onto
the
note.
A
timbre
‐
shifted
note
retains
its
original
pitch,
but
its
harmonics
are
those
of
the
same
timbre
at
a
higher
or
lower
pitch.
Positive
values
for
this
parameter
tend
to
brighten
a
sound,
while
negative
values
darken.
Here’s
an
example.
If
you
shift
the
timbre
up
4
semitones,
then
playing
C
4
will
result
in
the
pitch
C
4,
but
will
actually
play
the
sample
normally
assigned
to
G
#
3,
and
shift
its
pitch
up
four
semitones.
This
will
increase
the
playback
rate
of
the
sample,
so
although
the
pitch
remains
normal,
the
timbre
is
brighter.
You’d
get
the
same
effect
by
setting
the
Xpose
parameter
on
the
KEYMAP
page
to
‐
4
semitones
,
then
setting
the
Adjust
on
the
PITCH
page
to
+4
semitones
.
For
multi
‐
sample
layers
with
narrow
key
ranges,
large
amounts
of
timbre
shifting
will
cause
different
sample
roots
to
be
played
back.
Playback Mode
This
gives
you
numerous
options
for
manipulating
the
samples
in
the
current
layer
as
you
trigger
them.
Normal
leaves
the
samples
unaffected,
while
Reverse
plays
them
in
reverse.
At
a
value
of
Reverse
,
the
samples
will
continue
to
loop
as
long
as
notes
are
sustained.
To
play
them
just
once
in
reverse,
you
would
adjust
the
length
of
the
layer’s
amplitude
envelope
(explained
later
in
this
chapter).
BiDirect
(bidirectional)
causes
the
samples
to
loop
infinitely,
alternating
between
normal
and
reversed
playback.
Noise
replaces
the
samples
with
a
white
noise
generator.
Alternative Controller (AltControl)
See
Alternative
Switch
(AltControl
and
AltMethod)
below.
Alternative Switch (AltControl and AltMethod)
Many,
but
not
all,
PC3K
sample
roots
have
been
pre
‐
assigned
a
carefully
chosen,
fixed
alternate
sample
start
or
end
point
that
can
be
selected
using
the
Alternate
Switch
feature
(AltControl
and
AltMethod
parameters).
This
feature
allows
you
to
control
the
sample
playback
start/end
time
triggered
by
any
control
source.
Use
the
AltControl
parameter
to
specify
a
control
source
that
will
cause
the
sample
to
begin
or
end
at
the
Alt
point.
Then
use
the
AltMethod
parameter
to
choose
between
switched
and
continuous
calculation
of
the
Alt
point.
If
the
value
of
AltMethod
is
Switched
,
the
PC3K
will
use
the
Alt
point
when
the
relevant
control
source
is
at
a
value
greater
than
64
at
Note
Start.
If
AltMethod
is
Continuous
,
the
Alt
point
will
vary
depending
on
the
value
of
the
relevant
control
source
at
Note
Start.
As
an
example,
suppose
you’re
working
with
a
flute
keymap
and
wish
to
control
the
amount
of
chiff
heard
at
the
beginning
of
the
sound.
On
the
KEYMAP
page
in
the
Program
Editor,
set
AltControl
to
MWheel.
Now
the
Mod
Wheel
controls
how
much
of
the
initial
sample
attack
is
used.
If
you
set
AltMethod
to
Switched
and
move
the
Mod
Wheel
at
least
half
‐
way
up,
at
Note
Start
the
sample
will
begin
at
the
pre
‐
set
alternate
start
point
(in
this
case,
slightly
past
the
initial
chiff).
If
you
set
the
AltMethod
to
Continuous
,
the
PC3K
will
interpolate
the
sample’s
starting
point
based
on
the
position
of
the
Mod
Wheel.
If
the
Mod
Wheel
is
75%
of
the
way
up
at
Note
Start.
the
sample
will
begin
75%
of
the
way
between
normal
and
alternate
start
points.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...