Introduction
How the PC3K Works
1-3
How the PC3K Works
The
PC3K
integrates
three
MIDI
‐
driven
components:
a
MIDI
controller
(the
keyboard,
or
an
external
MIDI
controller),
a
sound
engine,
and
an
effects
processor
that
employs
the
same
effects
used
in
Kurzweil’s
KSP8.
The
sound
engine
responds
to
the
MIDI
events
generated
by
the
MIDI
controller,
and
turns
them
into
sounds
that
are
processed
within
the
variable
architecture
of
the
algorithms—or
by
oscillators
for
KB3
programs.
The
resulting
sound
can
then
be
routed
through
the
PC3K’s
effects
and
to
the
audio
outputs.
VAST Synthesis
The
PC3K’s
Variable
Architecture
Synthesis
Technology
(V.A.S.T.)
lets
you
build
sounds
from
realistic
instrumental
samples
and
sampled
synth
waveforms—then
modify
the
nature
of
those
sounds
through
a
wide
variety
of
digital
signal
‐
processing
(DSP)
functions.
The
PC3K
also
generates
its
own
synth
waveforms,
which
can
be
combined
with
the
samples
or
used
on
their
own.
While
many
other
synthesizers
may
offer
a
fixed
set
of
DSP
tools
(typically
filtering,
pitch,
and
amplitude
modulation)
the
PC3K’s
Variable
Architecture
lets
you
arrange
a
combination
of
DSP
functions
from
a
long
list
of
choices.
The
functions
you
choose
define
the
type
of
synthesis
you
use.
Each
layer
of
every
program
has
its
own
DSP
architecture,
which
we
call
an
algorithm
.
Within
each
algorithm,
you
can
select
from
a
variety
of
DSP
functions.
Each
function
can
be
independently
controlled
by
a
variety
of
sources
including
LFOs,
ASRs,
envelopes,
a
set
of
unique
programmable
functions
(FUNs),
as
well
as
any
MIDI
control
message.
The
many
different
DSP
functions
and
the
wealth
of
independent
control
sources
give
you
an
extremely
flexible,
truly
vast
collection
of
tools
for
sound
creation
and
modification.
The
PC3K
offers
powerful
editing
features
we
call
Dynamic
V.A.S.T.
and
Cascade
Mode
.
•
Dynamic
V.A.S.T.
allows
you
to
“wire”
your
own
algorithms,
combining
different
DSP
functions
in
any
order
you
like,
including
parallel
and
serial
configurations.
•
Cascade
Mode
lets
you
route
any
layer
of
a
program
into
the
DSP
of
any
other
layer.
Any
of
the
32
layers
of
a
program
can
go
into
any
other
layer.
When
you’re
ready
to
jump
in
and
start
creating
programs,
turn
to
Chapter 6.
KB3 Tone Wheel Emulation
In
addition
to
VAST
synthesis,
the
PC3K
offers
many
oscillator
‐
based
programs
that
give
you
the
classic
sound
of
tone
‐
wheel
organs
like
the
Hammond
B3.
KB3
mode,
as
we
call
it,
is
completely
independent
of
VAST,
and
has
its
own
set
of
editing
procedures.
Nine
dedicated
sliders
on
the
PC3K’s
front
panel
give
you
real
‐
time
drawbar
control
over
these
organ
sounds.
Buttons
above
the
sliders
control
rotating
speaker
speed,
percussion,
and
other
organ
features.
The
quickest
way
to
get
to
the
KB3
programs
is
by
pressing
the
KB3
button
(above
the
sliders,
to
the
left
of
the
screen).
The
blue
LED
in
the
KB3
button
will
light
when
the
current
program
is
a
KB3
program.
VA-1 Programs
The
VA
‐
1
(Virtual
Analog
Synthesizer)
programs
included
with
the
PC3K
offer
realistic
emulations
of
classic
analog
synthesizers,
built
from
Kurzweil’s
unique
anti
‐
aliased
DSP
‐
generated
oscillators.
The
PC3K’s
power
‐
shaped
oscillators
let
you
transition
smoothly
from
one
waveform
into
another
in
real
time,
without
using
cross
‐
fades.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...