5-4
Editing Conventions
Saving and Naming
ROM Objects
If
the
object
you
started
from
was
a
ROM
(factory
preset)
object,
the
PC3K
will
automatically
suggest
the
next
available
(unused)
ID
as
the
ID
for
the
edited
object.
If
that’s
the
ID
you
want,
press
the
Save
soft
button,
and
the
object
will
be
stored
in
memory
with
that
ID.
Otherwise,
you
can
select
any
ID
from
1
to
the
maximum.
This
page
also
gives
you
the
opportunity
to
return
to
the
naming
dialog
(as
described
in
the
previous
section)
or,
by
pressing
the
Object
soft
button,
to
access
the
Object
Utilities
(see
The
Utilities
(UTILS)
Page
on page 13
‐
11).
If
you
select
an
ID
that’s
already
in
use,
the
PC3K
will
tell
you
that
you’re
going
to
replace
the
ROM
object
that’s
already
been
assigned
that
ID.
If
you
don’t
want
to
do
that,
you
can
select
a
different
ID.
Or
you
can
press
the
Plus/Minus
buttons
simultaneously
to
toggle
between
the
ID
that
the
PC3K
suggested
and
the
original
ID.
Or
press
the
Cancel
soft
button
to
cancel
the
operation.
If
you
decide
not
to
cancel
or
change
the
ID,
and
you
press
the
Replace
soft
button,
the
PC3K
will
write
your
newly
edited
object
over
the
existing
ROM
object.
Actually,
it
only
appears
that
way,
since
you
can’t
truly
write
to
ROM.
The
ROM
object
will
reappear
if
you
delete
the
newly
edited
object
(there
are
soft
buttons
in
each
editor
for
deleting
objects).
Memory Objects
If
the
original
object
was
a
memory
object,
the
PC3K
will
assume
you
want
to
replace
it,
and
will
suggest
the
same
ID
as
the
original
object.
(In
all
modes
other
than
Song
mode,
a
diamond
icon
preceding
an
item’s
ID
indicates
a
memory
object).
As
with
ROM
objects,
you
can
cancel,
replace,
or
change
the
ID
and
save
to
an
unused
ID.
If
you
replace
a
memory
object,
however,
it’s
definitely
gone!
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...