Setup Mode
The Key/Velocity (KEY-VEL) Page
7-11
Low Key (LoKey), High Key (HiKey)
The
LoKey
and
HiKey
parameters
define
the
note
range
of
the
currently
selected
zone.
The
easiest
way
to
change
these
values
is
to
press
and
hold
the
Enter
button
and
press
the
key
of
the
note
you
wish
to
enter.
You
can
set
these
values
with
normal
data
entry
methods
as
well.
You
can
create
“negative”
ranges
as
well.
To
do
this,
select
the
HiKey
parameter
and
set
its
limit
lower
than
the
LoKey
limit.
This
results
in
the
zone
being
active
at
the
top
and
bottom
of
the
keyboard,
but
being
silent
in
the
range
between
the
two
limits.
This
lets
you
create
a
layer
with
a
“hole”
in
the
middle,
which
you
can
then
fill
with
a
different
sound
on
another
zone.
The
limits
of
MIDI
are
C
‐
1
to
G9.
The
untransposed
88
‐
key
range
is
A0
to
C8.
The
untransposed
76
‐
key
range
is
E1
to
G7.
Transpose
This
changes
the
pitch
of
the
zone,
without
changing
its
position
on
the
keyboard.
It
changes
the
MIDI
note
numbers
generated
by
the
keys
in
the
zone,
without
physically
shifting
the
zone.
The
range
is
‐
128
to
127
semitones.
Since
there
are
12
semitones
(or
half
steps)
to
an
octave,
you
can
transpose
up
or
down
over
ten
octaves.
If
you
transpose
out
of
the
range
of
the
active
voice,
however,
no
notes
will
sound;
MIDI
note
numbers
will
transmit,
but
notes
will
not.
Note Map
Note
Map
lets
you
change
the
way
notes
are
sent
from
the
PC3K.
The
default
setting
is
Linear
:
all
notes
go
out
as
played.
Pressing
the
Minus
button
takes
you
to
Off
;
no
notes
are
sent,
but
controllers
and
other
non
‐
note
data
are.
Setting
Note
Map
to
Inverse
effectively
turns
the
keyboard
upside
‐
down,
with
the
highest
key
being
A
0
and
the
lowest
C
9.
If
you
set
Note
Map
to
Constant
,
all
of
the
keys
on
the
keyboard
will
play
the
same
note.
The
note
defaults
to
C4,
but
you
can
change
this
with
the
Transpose
parameter.
This
works
well
when
you
want
the
sound
from
a
particular
key
to
play
with
every
note
of
another
zone—for
example,
playing
a
ride
cymbal
with
every
note
in
a
bass
line.
Next
are
the
alternating
note
maps,
which
let
you
divide
the
keyboard
in
some
unique
ways.
If
you
are
using
two
or
more
MIDI
devices
(including
the
PC3K),
you
can
expand
polyphony
by
assigning
each
zone
to
a
different
alternating
note
map.
For
example,
if
you
have
two
PC3Ks,
you
can
assign
two
zones
to
each
play
the
same
program
on
a
different
PC3K,
thereby
doubling
polyphony.
To
split
a
zone
into
one
of
two
alternating
note
maps,
set
Note
Map
to
1
of
2
;
now
the
zone
plays
on
every
second
key,
starting
on
C,
but
won’t
play
on
any
other
keys.
Set
another
zone
to
2
of
2
,
and
this
zone
will
play
on
every
second
key,
starting
on
C
#
,
thus
covering
the
remaining
keys.
Three
and
four
‐
zone
alternating
notemaps
work
the
same
way,
but
cause
each
zone
to
play
only
on
every
third
and
every
fourth
key,
respectively.
Note
maps
are
also
used
to
create
drum
patterns
with
the
arpeggiator.
Several
of
the
ROM
setups
use
this
feature.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...