Setup Mode
The Ribbon Configuration (RIBCFG) Page
7-41
The Ribbon Configuration (RIBCFG) Page
Once
you’ve
selected
a
destination
for
the
optional
Ribbon
controller,
you
can
use
the
parameters
on
the
RIBCFG
page
to
define
how
the
ribbons
respond
to
finger
position
and
pressure.
Ribbon Configuration
You
can
use
the
Ribbon
as
one
controller,
or
divide
it
up
into
three
smaller
sections,
each
with
its
own
controller
assignments.
Choose
a
value
of
One
Section
or
Three
Sections
for
the
Ribbon
Configuration
parameter.
With
Three
Sections
chosen,
the
page
changes
such
that
you
can
adjust
the
parameters
of
each
section:
Position Mode (PosMode)
When
you
touch
the
Ribbon,
the
PC3K
responds
in
one
of
two
ways,
depending
on
the
setting
of
the
PosMode
parameter.
Relative
means
that
wherever
you
touch
the
Ribbon
becomes
the
“zero
point”
for
whatever
the
Ribbon
is
controlling;
you
won’t
notice
any
change
in
the
sound
until
you
slide
your
finger.
Relative
mode
tends
to
be
the
most
natural
for
performance—just
wiggle
your
finger
anywhere
on
the
Ribbon
to
get
vibrato
in
many
factory
programs
and
setups.
You
get
the
same
effect
no
matter
where
you
do
the
wiggling.
Parameter
Range of Values
Default
Ribbon Configuration
One Section, Three Sections
One Section
Position Mode
Relative, Absolute
Relative
Spring
On, Off
On
Center
0 to 127
64
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...