6-42
Program Mode
The Amplitude Envelope (AMPENV) Page
Because
the
PC3K’s
ROM
samples
are
stored
in
a
compressed
format,
applying
an
altered
amplitude
envelope
can
change
more
than
just
the
amplitude
of
your
sound,
since
it
also
changes
the
rate
at
which
the
samples
are
decompressed
for
playback.
When
the
samples
are
made
to
play
back
with
altered
envelopes,
the
timbres
can
evolve
in
new
and
interesting
ways.
The
AMPENV
page’s
top
line
gives
you
the
usual
location
reminder,
points
out
the
currently
selected
layer,
and
tells
you
the
relative
scale
of
the
envelope’s
graphic
view.
The
envelope
graphic
shrinks
in
scale
as
the
segment
times
get
longer.
This
auto
‐
zoom
feature
maximizes
the
available
display
space.
Try
lengthening
one
of
the
segment
times.
The
envelope
graphic
will
stretch
to
fill
the
display
from
left
to
right.
When
it
fills
the
display,
it
will
shrink
to
half
its
size,
and
the
top
line
will
indicate
that
the
scale
has
changed
(from
[1/1]
to
[1/2],
for
example).
Each
parameter
on
this
page
has
two
values,
as
listed
below.
For
the
envelope
segments,
the
first
(upper)
value
is
the
duration
of
the
segment,
and
the
second
is
the
amplitude
level
at
the
completion
of
the
segment.
For
the
Loop
parameter,
the
values
define
how
the
envelope
loops,
and
how
many
times
the
loop
cycles.
Attack Segment Times
These
indicate
how
long
it
takes
for
the
current
layer’s
amplitude
to
reach
its
final
level
from
its
starting
level.
Attack Segment Levels
These
are
the
final
levels
that
each
segment
achieves
at
completion.
The
levels
are
expressed
as
percentages
of
the
maximum
possible
amplitude
for
the
current
layer.
Attack
segment
1
always
starts
at
zero
amplitude,
and
moves
to
its
assigned
level
in
the
time
specified
by
its
time
value.
So
the
default
settings
of
0
seconds
and
100%
mean
that
the
first
segment
of
the
attack
section
moves
instantly
from
zero
amplitude
to
100%
amplitude.
Increase
the
time
of
Attack
segment
1
if
you
want
the
sound
to
ramp
up
more
slowly.
Attack
segments
2
and
3
affect
the
sound
only
when
you
set
a
nonzero
value
for
time.
They
will
then
move
to
their
assigned
levels
in
the
time
specified.
Their
starting
levels
are
equal
to
the
final
levels
of
the
preceding
segment.
Parameter Group
Parameter
Range of Values
Attack Segment 1, 2, 3
Time
0 to 60 seconds
Level
0 to 100%
Decay Segment
Time
0 to 60 seconds
Level
0 to 100%
Release Segment 1, 2, 3
Time
0 to 60 seconds
Level
0 to 150% (Release Segment
3 is always set to 0%)
Loop
Type
Off, Forward, Bidirectional
# of loops
Infinite, 1 to 31 times
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...