Program Mode
The COMMON Page
6-35
There’s
a
tradeoff
here,
since
many
sounds
will
change
in
timbre
as
these
single
sample
roots
are
pitch
‐
shifted
during
the
portamento.
This
will
be
most
noticeable
for
acoustic
instrument
sounds,
and
may
not
be
noticeable
at
all
for
single
‐
cycle
waveforms
like
sawtooth
waves.
Furthermore,
some
samples
will
not
glide
all
the
way
up
to
the
highest
notes—there’s
a
limit
to
the
amount
of
upward
pitch
‐
shifting
that
can
be
applied
to
samples.
If
this
doesn’t
work
for
you,
you
can
compromise
between
the
number
of
clicks
and
the
amount
of
timbre
change
by
further
adjusting
the
KeyTrk
parameters
on
the
KEYMAP
and
PITCH
pages.
As
long
as
the
combined
values
of
the
KeyTrk
parameters
on
both
pages
add
up
to
100,
you’ll
have
normal
semitone
intervals
between
keys.
If
you
set
both
parameters
to
values
of
50
,
for
example,
the
sound
will
still
play
normally,
and
you’ll
have
several
sample
roots
(about
half
the
number
of
the
original
sound)
stretched
evenly
across
the
keyboard,
instead
of
just
one.
This
will
give
you
fewer
clicks
than
in
the
original
sound,
but
not
as
much
change
in
timbre
as
setting
the
KEYMAP
KeyTrk
value
all
the
way
to
0
.
Set
the
KEYMAP
KeyTrk
parameter
higher
to
reduce
the
change
in
timbre,
or
set
the
PITCH
KeyTrk
value
higher
to
reduce
the
number
of
clicks.
Just
make
sure
the
combined
values
add
up
to
100,
to
preserve
the
normal
intervals
between
notes.
Portamento Rate
The
setting
for
Portamento
rate
determines
how
fast
the
current
note
glides
from
starting
pitch
to
ending
pitch.
The
value
of
this
parameter
tells
you
how
many
seconds
the
note
takes
to
glide
one
semitone
toward
the
ending
pitch.
At
a
setting
of
12
keys/second
,
for
example,
the
pitch
would
glide
an
octave
every
second.
The
list
of
values
is
nonlinear;
that
is,
the
increments
get
larger
as
you
scroll
to
higher
values.
Attack Portamento
This
parameter
toggles
between
two
types
of
portamento.
When
set
to
On
,
the
PC3K
remembers
the
starting
pitch
so
you
don’t
have
to
hold
a
note
on
to
achieve
portamento.
The
pitch
always
glides
to
each
new
note
from
the
previously
triggered
note.
When
set
to
Off
,
the
pitch
will
glide
to
the
most
recently
triggered
note
only
when
the
previous
note
is
still
on
(in
other
words,
you
must
use
legato
fingering).
Globals
This
is
another
toggle,
which
affects
LFO2,
ASR2,
FUNs
2
and
4.
When
off,
these
three
control
sources
are
local;
they
affect
each
individual
note
in
the
layers
that
use
them
as
a
control
source.
They
begin
operating
each
time
a
note
in
that
layer
is
triggered.
When
the
Globals
parameter
is
set
to
On
,
these
control
sources
become
global,
that
is
they
affect
every
note
in
every
layer
of
the
current
program,
they’re
not
specific
to
any
one
layer.
When
these
control
sources
are
global,
they
begin
operating
as
soon
as
the
program
is
selected.
When
Globals
are
on,
LFO2,
ASR2,
and
FUNs
2
and
4
will
appear
on
their
respective
pages
preceded
by
the
letter
G
to
indicate
that
they’re
global.
You’ll
use
global
control
sources
when
you
want
to
affect
all
notes
in
a
program
uniformly,
and
local
control
sources
when
you
want
to
affect
each
note
independently.
For
example,
you’d
use
a
global
LFO
controlling
pitch
to
create
a
Leslie
effect
on
an
organ
sound,
since
you
want
the
affect
applied
to
all
the
notes
you
play.
You’d
use
a
local
LFO
controlling
pitch
to
create
a
vibrato
for
a
solo
violin,
since
you
want
to
be
able
to
vary
the
rate
and
depth
of
the
vibrato
for
each
note.
Output: Gain, Pan, and Pan Mode
The
Output
parameters
on
the
COMMON
page
allow
you
to
adjust
the
final
‐
stage
gain
and
panning
of
the
post
‐
FX
signal.
Use
the
OutGain
parameter
to
cut
or
boost
the
signal.
Use
the
OutPan
parameter
to
pan
the
signal;
negative
values
pan
the
audio
signal
to
the
left
channel,
positive
values
to
the
right,
and
a
value
of
zero
pans
to
the
center.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...