9-8
Effects
The Chain Editor
The Chain Editor
Pressing
the
edit
button
while
a
Chain
(other
than
0
None
)
is
highlighted—on
any
of
the
various
effects
pages—will
call
up
the
Chain
editor.
From
the
Program
editor,
the
program’s
Insert
and
Aux
Chains
can
be
edited
from
the
PROGFX
and
LYRFX
pages.
In
Setup,
Song,
and
Effect
mode,
Chains
selected
for
Aux
overrides
can
be
edited
from
the
AUXFX1
and
AUXFX2
pages.
A
Chain
is
made
up
of
a
number
of
effect
‐
boxes—of
which
you
can
have
up
to
16
in
a
Chain—
that
each
have
a
single
effect
loaded.
The
settings
for
all
of
the
parameters
of
each
effect
‐
box
are
also
stored
within
the
Chain.
There
are
15
Mod
Controls
that
allow
for
real
‐
time
control
over
any
parameter
from
any
effect
‐
box
in
the
Chain.
Per
Chain
Control
sources
are
also
provided
to
be
used
as
inputs
to
the
effect
Mods
(two
FXLFO
s,
two
FXASR
s,
and
four
FXFUN
s.)
These
work
similarly
to
the
LFOs,
ASRs
and
FUNs
in
Program
mode,
but
are
only
available
for
use
with
the
effect
Mods.
The MAIN Page
Pressing
the
MAIN
soft
button
calls
up
the
MAIN
page.
The
MAIN
page
is
where
you
configure
the
length
of
a
Chain
and
select
the
individual
effects
that
make
up
the
Chain.
The
Chain
editor
MAIN
page
of
the
Chain
269
PnoEnhancRvb3
appears
as
shown
below:
At
the
top
right
of
the
display
is
the
number
of
DSP
units
used
by
the
currently
selected
effect
‐
box,
and
by
the
Chain
as
a
whole.
2/5
Units
indicates
that
the
current
effect
‐
box
is
using
two
DSP
units
and
the
Chain
is
using
a
total
of
five
DSP
units
for
all
of
its
effects.
There
are
a
total
of
16
units
available
for
all
of
the
Chains
that
are
currently
loaded
by
programs
and
any
active
Aux
overrides
from
Setup/Song/Effects
mode.
NOTE:
In
some
configurations,
not
all
16
units
are
available
for
use
with
multi
‐
unit
effects
because
of
the
way
the
DSP
is
allocated.
Like
all
other
representations
of
signal
paths
in
the
PC3K
display,
the
program
signal
moves
from
left
to
right
through
the
Chain.
Pressing
the
Insert
soft
button
adds
a
new
effect
‐
box
to
the
Chain
in
the
currently
selected
block
‐
slot,
and
pushes
the
currently
selected
effect
‐
box
down
the
Chain
to
the
right.
Pressing
the
Remove
soft
button
takes
the
currently
selected
effect
out
of
the
Chain.
The
effect
loaded
into
the
selected
effect
‐
box
can
be
changed
by
numeric
entry,
with
the
Alpha
Wheel,
or
with
the
+/–
buttons;
and
can
be
changed
with
either
the
effect
‐
box
or
the
Effect
field
at
the
bottom
of
the
page
highlighted.
The
+/
‐
double
button
press
will
jump
to
the
next
effect
“category.”
Pressing
the
Effect
Mode
button
will
mute
or
unmute
the
selected
effects
box.
The
Effect
Mode
button’s
LED
will
light
when
a
muted
effects
box
is
selected,
and
unlight
when
an
unmuted
effects
box
is
selected.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...