look you are happy with, you will render the scene at HIGH Global
Quality Level to achieve a better quality result.
3
Set the Global Quality Level to HIGH.
4
Click the tab called Global Quality Parameters to open this section.
5
Set Mesh Tolerance to 0.02.
When an image is rendered, its surface is divided into triangles. This
process is called tessellation. Each surface of a model has a specific
tessellation value. When the tessellation value is low, the surface is divided
into few triangles and it may appear faceted when rendered, even if the
Global Quality Level is set to HIGH. In some cases, the only way to
reduce the faceting is to increase the model's tessellation value.
Tessellation value is another important variable in the quality of a final
render.
Mesh Tolerance is the maximum allowable distance (measured in
centimeters) between a NURBS surface and its tessellated version. By
setting Mesh Tolerance to a low value, you increase the quality of the
final render. (What actually happens is that the tessellation value for the
entire scene increases.)
690 | Chapter 11 More rendering
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...