The finger grip area is created by removing part of the body surface, and
replacing it with a birail surface which follows the grip profile, and blends in
smoothly to the body.
Watch Part 2 of the tutorial.
Opening the tutorial file (optional)
If you successfully completed Part 1, proceed to the next step: Making Space
for the Grip Detail below.
If you were not successful in part 1, open the file called
showergel_part2.wire
,
located in the
wire
directory of the
CourseWare
project. This file contains the
completed model from Part 1.
Making Space for the Grip Detail
To make space for the finger grip, you will split the body surface and discard
the part which will be replaced by the grip feature.
Because the isoparms on the surface are at a convenient location, you can use
the Detach tool to split the surface at an isoparm. You can snap to a particular
isoparm, using the
Ctrl
(Windows) or
Control
(Mac) key.
Before detaching, delete the construction history of the surfaces.
534 | Chapter 8 Modeling a Sports Shower Gel Bottle
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...