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When you use Look At with nothing or everything picked, the view
centers on all the geometry in the scene.
Look At is most useful to quickly find geometry that is outside the view of
a window or too far to be seen clearly. Alias provides two additional tools to
make it easier to move the camera around a model quickly: the “point of
interest” and Viewing Panel.
Changing the Point of Interest
Normally, camera move mode (
Shift
+
Alt
(Windows) or
Shift
+
Command
(Mac))
is calibrated to best view objects at the origin (the center of world space,
coordinate 0,0,0). This can become awkward when you want to move the
camera around objects away from the origin.
The point of interest manipulator lets you center the camera movements on
a point on the model.
To use the point of interest manipulator
First, make sure the point of interest manipulator is turned on.
1
Choose Preferences > General Preferences
❒
.
The General Preferences window appears.
2
Click Viewing on the left-hand side to open the Viewing section.
3
Turn on the Use point of interest option.
Changing the Point of Interest | 63
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...