Part 3: Lighting the Scene
Opening the tutorial file (optional)
If you successfully completed Part 2, proceed to the next step: An overview
of lights used in Alias below.
If you were not successful in part 2, open the file called
Render_Basics_part3.wire
, located in the
wire
directory of the
CourseWare
project. This file contains the completed model from Part 2.
Watch Part 3 of the tutorial.
An overview of lights used in Alias
Lights illuminate objects. If your scene contains no lights, it will render entirely
black.
There are different types of lights you can use:
■
Ambient Light
■
Directional Light
■
Spotlight
■
Point Light
■
Linear Light
■
Area Light
■
Volume Light
For most of your scenes, you will use one Ambient light and either a
Directional light or Spotlight for the main lighting effects. Additional
lights may be used occasionally, to create special lighting effects or to fill in
dark areas.
Part 3: Lighting the Scene | 657
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...