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In Software rendering (Render > Render ), shadows will be accurately calculated
as the light falls on the geometry. So, for example, you will need to create a
floor surface for shadows to be cast onto a floor.
Lighting your Scene
Now, you will apply these concepts to the lighting in your scene.
The initial Hardware Shade settings use a preset lighting option, which
only gives you limited control over lighting in the scene.
Instead, you will use the default lights listed in the Multi-lister to light the
scene. This will give you complete freedom to adjust the lights and shadows.
First, you will modify the Hardware Shade options to display the effects of
the default lights in the scene.
➤
Choose WindowDisplay > Hardware Shade
❒
to open the option window.
In the Light source option of the Settings, choose ALL LIGHTS.
The lighting on your model changes, showing the effect of the Default
lights in the Multi-lister.
In Enable Environment Effects, turn on Ground Plane.
Click Shade on.
660 | Chapter 10 Shaders and Lights
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...