In addition to editing shaders, you can also create new shaders by copying
and modifying existing shaders, or import new shaders to your model from
a library by double-clicking a shader in the library.
The Multi-lister
The Multi-lister is the full interface you use to create, edit, manage, and display
shaders, textures, lights, and the environment. You also use the Multi-lister
to access the Control Window and the Color Editor.
To open shaders in the Multi-lister
1
Choose Render > Multi-lister > Shaders. A number of shaders have been
supplied for this tutorial. You can adjust the size of the icons by clicking
the
right mouse button
over the background of the multi-lister, and
choosing either Large Icons or Small Icons. The images in this tutorial
show small icons.
The Chrome shader was applied to the PDA case. Next, you will edit it
to make it reflect an environment.
2
In the Shaders window, double-click the Chrome icon.
624 | Chapter 9 An introduction to Rendering
Summary of Contents for ALIAS 2010
Page 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Page 8: ...2 ...
Page 12: ...6 ...
Page 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Page 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Page 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Page 284: ...278 ...
Page 309: ...Part 2 Intersecting and Trimming 303 ...
Page 399: ...On Your Own 393 ...
Page 404: ...398 ...
Page 465: ...Part 4 Creating the Screen Recess 459 ...
Page 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Page 514: ...508 Chapter 7 Modeling an MP3 Player ...
Page 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Page 518: ...512 ...
Page 612: ...606 ...
Page 629: ...Visualizing a PDA 623 ...
Page 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Page 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Page 736: ...730 ...