
714
visible (sprite property)
Syntax
sprite(
whichSprite
)
.
visible
the visible of sprite
whichSprite
Description
Sprite property; determines whether the sprite specified by
whichSprite
is visible (
TRUE
) or not
(
FALSE
). This property affects all sprites in the channel, regardless of their position in the Score.
Note:
Setting the
visible
property of a sprite channel to
FALSE
makes the sprite invisible and prevents only the
mouse-related events from being sent to that channel. The
beginSprite
,
endSprite
,
prepareFrame
,
enterFrame
, and
exitFrame
events continue to be sent regardless of the sprite’s visibility setting. Clicking the
Mute button on that channel in the Score, however, will set the
visible
property to
FALSE
and prevent all events
from being sent to that channel. Muting disables a channel, while setting a sprite’s
visible
property to
FALSE
merely affects a graphic property.
This property can be tested and set. If set to
FALSE
, this property will not automatically reset to
TRUE
when the sprite ends. You must set the
visible
property of the sprite to
TRUE
in order to
see any other members using that channel.
Example
This statement makes sprite 8 visible:
sprite(8).visible = TRUE
visible (window property)
Syntax
window
whichWindow.
visible
the visible of window
whichWindow
Description
Window property; determines whether the window specified by
whichWindow
is visible (
TRUE
) or
not (
FALSE
).
This property can be tested and set.
Example
This statement makes the window named Control_Panel visible:
window("Control_Panel").visible = TRUE
visibility
Syntax
member(
whichCastmember
).model(
whichModel
).visibility
modelObjectReference
.visibility
Description
3D property; allows you to get or set the
visibility
property of the referenced model. This
property determines how the model’s geometry is drawn. It can have one of the following values:
•
#none
specifies that no polygons are drawn and the model is invisible.
•
#front
specifies that only those polygons facing the camera are drawn.This method is referred to
as back face culling and optimizes rendering speed. This is the default setting for the property.
Содержание DIRECTOR MX-LINGO DICTIONARY
Страница 1: ...Lingo Dictionary Macromedia Director MX...
Страница 756: ...Index 756...