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573
scoreColor
Syntax
sprite(
whichSprite
).scoreColor
the scoreColor of sprite
whichSprite
Description
Sprite property; indicates the Score color assigned to the sprite specified by
whichSprite
. The
possible values correspond to color chips 0 to 5 in the current palette.
This property can be tested and set. Setting this property is useful only during authoring and
Score recording.
Example
This statement displays in the Message window the value for the Score color assigned to sprite 7:
put sprite(7).scorecolor
scoreSelection
Syntax
the scoreSelection
Description
Movie property; determines which channels are selected in the Score window. The information is
formatted as a linear list of linear lists. Each contiguous selection is in a list format consisting of
the starting channel number, ending channel number, starting frame number, and ending frame
number. Specify sprite channels by their channel numbers; use the following numbers to specify
the other channels.
You can select discontinuous channels or frames.
This property can be tested and set.
Examples
This statement selects sprite channels 15 through 25 in frames 100 through 200:
set the scoreSelection = [[15, 25, 100, 200]]
This statement selects sprite channels 15 through 25 and 40 through 50 in frames 100 through
200:
set the scoreSelection = [[15, 25, 100, 200], [40, 50, 100, 200]]
This statement selects the frame script in frames 100 through 200:
set the scoreSelection = [[0, 0, 100, 200]]
To specify:
Use:
Frame script channel
0
Sound channel 1
-1
Sound channel 2
-2
Transition channel
-3
Palette channel
-4
Tempo channel
-5
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