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timer
Syntax
the timer
Description
System property; a free running timer that counts time in ticks (1 tick = 1/60 second). It has
nothing to do with the
timeoutScript
property. It is used only for convenience in timing certain
events. The
startTimer
command sets timer to 0.
The
timer
property is useful for determining the amount of time passed since the
startTimer
command was issued. For example, you can use
timer
to synchronize pictures with a soundtrack
by inserting a delay that makes the movie wait until a certain amount of time has elapsed.
Examples
This behavior for a frame script creates a 2-second delay:
on beginSprite
startTimer
end
on exitFrame
if (the timer < 60 * 2) then go the frame
end
This statement sets the variable
startTicks
to the current
timer
value:
startTicks = the timer
See also
lastClick()
,
lastEvent()
,
lastKey
,
lastRoll
,
startTimer
timeScale
Syntax
member(
whichCastMember
).timeScale
the timeScale of member
whichCastMember
Description
Cast member property; returns the time unit per second on which the digital video’s frames are
based. For example, a time unit in a QuickTime digital video is 1/600 of a second.
This property can be tested but not set.
See also
digitalVideoTimeScale
title
Syntax
window (
whichWindow.
title)
the title of window
whichWindow
Description
Window property; assigns a title to the window specified by
whichWindow
.
This property can be tested and set for windows other than the Stage.
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