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moveableSprite
Syntax
sprite(
whichSprite)
.moveableSprite
the moveableSprite of sprite
whichSprite
Description
Sprite property; indicates whether a sprite can be moved by the user (
TRUE
) or not (
FALSE
).
You can make a sprite moveable by using the Moveable option in the Score. However, to control
whether a sprite is moveable and to turn this condition on and off as needed, use Lingo. For
example, to let users drag sprites one at a time and then make the sprites unmoveable after they
are positioned, turn the
moveableSprite
sprite property on and off at the appropriate times.
Note:
For more customized control such as snapping back to the origin or animating while dragging, create a
behavior to manage the additional functionality.
This property can be tested and set.
Examples
This handler makes sprites in channel 5 moveable:
on spriteMove
sprite(5).moveableSprite = TRUE
end
This statement checks whether a sprite is moveable and, if it is not, displays a message:
if sprite(13).moveableSprite = FALSE then
member("Notice").text = "You can’t drag this item by using the mouse."
See also
mouseLoc
move member
Syntax
member(
whichCastMember
).move()
member(
whichCastMember
).move(member
whichLocation
)
move member
whichCastMember
{,member
whichLocation
}
Description
Command; moves the cast member specified by
whichCastMember
to the first empty location in
the Cast window (if no parameter is set) or to the location specified by
whichLocation
.
For best results, use this command during authoring, not at run time, because the move is usually
saved with the file. The actual location of a cast member does not affect most presentations
during playback for an end user. To switch the content of a sprite or change the display during
run time, set the member of the sprite.
Examples
This statement moves cast member Shrine to the first empty location in the Cast window:
member("shrine").move()
This statement moves cast member Shrine to location 20 in the Bitmaps Cast window:
member("Shrine").move(20, "Bitmaps")
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