Lingo by Feature
23
Sound
The terms in this section are useful for playing sounds.
Sound information
Use these terms to get information about a sound:
Playing sound
Use these terms to control how sound plays:
RealMedia sound
See Digital video.
Sprites
The Lingo terms in this section are for sprites.
Sprite events
Use the
on beginSprite
and
on endSprite
event handlers to contain Lingo that you want to
run when a sprite begins or ends.
Assigning cast members to sprites
Use
castLibNum
,
member (sprite property)
, or
memberNum
to specify a sprite’s cast member.
channelCount
soundEnabled
sound
volume (sprite property)
soundBusy()
isBusy()
sampleCount
status
puppetSound
sound fadeOut
sound close
sound playFile
sound fadeIn
sound stop
breakLoop()
elapsedTime
endTime
fadeIn()
fadeOut()
fadeTo()
getPlaylist()
setPlaylist()
loopCount
loopEndTime
loopStartTime
loopsRemaining
member (sound property)
pan (sound property)
pause() (sound playback)
playNext()
queue()
rewind()
stop() (sound)
play() (sound)
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