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pointInHyperlink()
Syntax
sprite(
whichSpriteNumber
).pointInHyperlink(point)
pointInHyperlink(sprite
whichSpriteNumber
, point)
Description
Text sprite function; returns a value (
TRUE
or
FALSE
) that indicates whether the specified point is
within a hyperlink in the text sprite. Typically, the point used is the cursor position. This is useful
for setting custom cursors.
See also
cursor (command)
,
mouseLoc
pointOfContact
Syntax
collisionData.pointOfContact
Description
3D
collisionData
property; returns a vector describing the point of contact in a collision
between two models.
The
collisionData
object is sent as an argument with the
#collideWith
and
#collideAny
events to the handler specified in the
registerForEvent, registerScript,
and
setCollisionCallback
commands.
The
#collideWith
and
#collideAny
events are sent when a collision occurs between models to
which collision modifiers have been added. The
resolve
property of the models’ modifiers must
be set to
TRUE
.
This property can be tested but not set.
Содержание DIRECTOR MX-LINGO DICTIONARY
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