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extrude3D
Syntax
member(
whichTextCastmember
).extrude3D(member(
which3dCastmember
))
Description
3D command; creates a new
#extruder
model resource in the 3D cast member
which3DCastmember
from the text in
whichTextCastmember
.
Note that this is not the same as using the 3D
displayMode
property of a text cast member.
To create a model using extrude3D:
1
Create a new
#extruder
model resource in a 3D cast member:
textResource = member("
textMember
").extrude3D(member\
("
3DMember
"))
2
Create a new model using the model resource created in step 1:
member("
3DMember
").newModel("myText", textResource)
Example
In this example, Logo is a text cast member and Scene is a 3D cast member. The first line creates
a model resource in Scene which is a 3D version of the text in Logo. The second line uses this
model resource to create a model named 3dLogo.
myTextModelResource = member("Logo").extrude3d(member("Scene"))
member("Scene").newModel("3dLogo", myTextModelResource)
See also
bevelDepth
,
bevelType
,
displayFace
,
smoothness
,
tunnelDepth
,
displayMode
face
Syntax
member(
whichCastmember
).modelResource(
whichModelResource
).\
face.count
member(
whichCastmember
).modelResource(
whichModelResource
).\
face[
index
].colors
member(
whichCastmember
).modelResource(
whichModelResource
).\
face[
index
].normals
member(
whichCastmember
).modelResource(
whichModelResource
).\
face[
index
].shader
member(
whichCastmember
).modelResource(
whichModelResource
).\
face[
index
].textureCoordinates
member(
whichCastmember
).modelResource(
whichModelResource
).\
face[
index
].vertices
member(
whichCastmember
).model(
whichModel
).meshdeform.\
face.count
member(
whichCastmember
).model(
whichModel
).meshdeform.\
mesh[
index
].face.count
member(
whichCastmember
).model(
whichModel
).meshdeform.\
mesh[
meshIndex
].face[
faceIndex
]
member(
whichCastmember
).model(
whichModel
).meshdeform.\
mesh[
meshIndex
].face[
faceIndex
].neighbor{[
neighborIndex
]}
Содержание DIRECTOR MX-LINGO DICTIONARY
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