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targetFrameRate
Syntax
sprite(
which3dSprite
).targetFrameRate
Description
3D sprite property; determines the preferred number of frames per second to use when rendering
a 3D sprite. The default value is 30 frames per second. The
targetFrameRate
property is only used
if the
useTargetFrameRate
property is set to
TRUE
. If the
useTargetFrameRate
property is set to
TRUE
,
Director will reduce the polygon count of the models in the sprite if necessary to maintain the
specified frame rate.
Example
These statements set the
targetFrameRate
property of sprite 3 to 45 and enforce the frame rate by
setting the
useTargetFrameRate
property of the sprite to
TRUE
:
sprite(3).targetFrameRate = 45
sprite(3).useTargetFrameRate = TRUE
See also
useTargetFrameRate
tell
Syntax
tell
whichWindow
to
statement(s)
tell
whichWindow
statement(s)
end
Description
Command; communicates statements to the window specified by
whichWindow
.
The
tell
command is useful for allowing movies to interact. It can be used within a main movie
to send a message to a movie playing in a window, or to send a message from a movie playing in a
window to the main movie. For example, the
tell
command can let a button in a control panel
call a handler in a movie playing in a window. The movie playing in a window may react to the
first movie handler by executing the handler. The movie playing in the window may interact with
the main movie by sending a value back to the movie.
When you use the
tell
command to send a message to a movie playing in a window, identify the
window object by using the full pathname or its number in
windowList
. If you use
windowList
, use
the expression
getAt(the windowList
,
windowNum
)
, where
windowNum
is a variable that contains the
number of the window’s position in the list. Because the opening and closing of windows may
change the order of
windowList
, it is a good idea to store the full pathname as a global variable
when referencing windows with
getAt
in
windowList
.
Содержание DIRECTOR MX-LINGO DICTIONARY
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