692
type (model resource)
Syntax
member(
whichCastmember
).modelResource(
whichModelResource
).type
Description
3D model resource property; the resource type of the referenced model resource. This property’s
possible values are:
•
#box
indicates that this model resource is a primitive box resource created using the
newModelResource
command.
•
#cylinder
indicates that this model resource is a primitive cylinder resource created using the
newModelResource
command.
•
#extruder
indicates that this model resource is a primitive text extruder resource created
using the
extrude3d
command.
•
#mesh
indicates that this model resource is a primitive mesh generator resource created using
the
newMesh
command.
•
#particle
indicates that this model resource is a primitive particle system resource created
using the
newModelResource
command.
•
#plane
indicates that this model resource is a primitive plane resource created using the
newModelResource
command.
•
#sphere
indicates that this model resource is a primitive sphere resource created using the
newModelResource
command.
•
#fromFile
indicates that this model resource was created external to Director and was loaded
from an external file or a cast member.
Example
The following statement displays the
type
property of the model resource named Helix.
put member("helix models").modelResource("Helix").type
-- #fromFile
See also
newModelResource
,
newMesh
,
extrude3D
type (motion)
Syntax
member(
whichCastmember
).motion(
whichMotion
).type
Description
3D motion property; the motion type of the referenced motion object. This property’s possible
values are:
•
#bonesPlayer
indicates that this motion is a bones based animation and it requires the use of
the
#bonesPlayer
modifier for playback.
•
#keyFramePlayer
indicates that this motion is a keyframed animation and it requires the use
of the
#keyFramePlayer
modifier for playback.
•
#none
indicates that this motion has no mapped movement and it is suitable for use by either
the
#bonesPlayer
or the
#keyFramePlayer
modifier for playback. The default motion object
found in every 3D cast member is of this type.
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