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front
Syntax
member(
whichCastmember
).modelResource(
whichModelResource
).front
Description
3D
#box
model resource property; indicates whether the side of the box intersected by its -Z axis
is sealed (
TRUE
) or open (
FALSE
).
The default value for this property is
TRUE
.
Example
This statement sets the
front
property of the model resource named Crate to
FALSE
, meaning
the front of this box will be open:
member("3D World").modelResource("Crate").front = FALSE
See also
back
,
bottom (3D)
,
top (3D)
,
left (3D)
,
right (3D)
frontWindow
Syntax
the frontWindow
Description
System property; indicates which movie in a window (MIAW) is currently frontmost on the
screen. When the Stage is frontmost, front window is
the Stage
. When a media editor or
floating palette is frontmost,
frontWindow
returns
VOID
.
This property can be tested but not set.
Example
This statement determines whether the window "Music" is currently the frontmost window and,
if it is, brings the window "Try This" to the front:
if the frontWindow = "Music" then window("Try This").moveToFront
See also
activeWindow
,
on activateWindow
,
on deactivateWindow
,
moveToFront
generateNormals()
Syntax
member(
whichCastmember
).modelResource(
whichModelResource
).
generateNormals(
style
)
Description
3D
#mesh
model resource command; calculates the
normal
vectors for each vertex of the mesh.
Содержание DIRECTOR MX-LINGO DICTIONARY
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