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rotationReset
Syntax
member(
whichCastmember
).model(
whichModel
).bonesPlayer.rotationReset
member(
whichCastmember
).model(
whichModel
).keyframePlayer.\
rotationReset
Description
3D
keyframePlayer
and
bonesPlayer
modifier property; indicates the axes around which rotational
changes are maintained from the end of one motion to the beginning of the next, or from the end
of one iteration of a looped motion to the beginning of the next iteration.
Possible values of this property include
#none
,
#x
,
#y
,
#z
,
#xy
,
#yz
,
#xz
, and
#all
. The default value
is
#all
.
Example
This statement sets the
rotationReset
property of the model named Monster to the z-axis. The
model maintains rotation around its z-axis when the currently playing motion or loop ends.
member("NewAlien").model("Monster").bonesPlayer.rotationReset = #z
See also
positionReset
,
bonesPlayer (modifier)
RTF
Syntax
member(
whichMember
).RTF
Description
Cast member property; allows access to the text and tags that control the layout of the text within
a text cast member containing text in rich text format.
This property can be tested and set.
Example
This statement displays in the Message window the RTF formatting information embedded in
the text cast member Resume:
put member("Resume").RTF
See also
HTML
,
importFileInto
runMode
Syntax
the runMode
Description
Function; returns a string indicating the mode in which the movie is playing. Possible values are
as follows:
•
Author
—The movie is running in Director.
•
Projector
—The movie is running as a projector.
Содержание DIRECTOR MX-LINGO DICTIONARY
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