Chapter 1
4
Animated GIFs
These terms are useful for working with animated GIFs:
Animation
These terms are useful for creating animation with Lingo:
Behaviors
The terms in this section are useful for authoring behaviors and using behaviors while the
movie plays.
Authoring behaviors
Use these terms to set up behaviors and the behavior’s Parameters dialog box:
Sending messages to behaviors
Use these commands to send messages to behaviors attached to sprites:
Identifying behaviors
Use these terms to identify the behaviors attached to sprites:
directToStage
pause (movie playback)
frameRate
playBackMode
linked
resume sprite
moviePath
rewind sprite
blend
locV
ink
member (sprite property)
loc
regPoint
locH
tweened
ancestor
on getBehaviorDescription
on runPropertyDialog
on getPropertyDescriptionList
on getBehaviorTooltip
property
on isOKToAttach
call
sendSprite
callAncestor
sendAllSprites
currentSpriteNum
scriptInstanceList
me
spriteNum
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