Lingo Dictionary
141
collision (modifier)
Syntax
member(
whichCastmember
).model(
whichModel
).\
collision.
collisionModifierProperty
Description
3D modifier; manages the detection and resolution of collisions. Adding the
collision
modifier
to a model by using the
addModifier
command allows access to the following
collision
modifier properties:
enabled (collision)
indicates whether collisions with the model are detected.
resolve
indicates whether collisions with the model are resolved.
immovable
indicates whether a model can be moved from frame to frame.
mode (collision)
indicates the geometry used for collision detection.
Note:
For more detailed information about these properties, see the individual property entries.
The collision modifier generates the following events. For more information about using collision
events, see the
registerForEvent()
entry.
A
#collideAny
event is generated when a collision occurs between models to which the
collision
modifier has been attached.
A
#collideWith
event is generated when a collision occurs with a specific model to which the
collision
modifier has been attached.
The
collisionData
object is sent as an argument with the
#collideAny
and
#collideWith
events. See the
collisionData
entry for details of its properties.
See also
addModifier
,
removeModifier
,
modifiers
collisionData
Syntax
on
myHandlerName
me, collisionData
Description
3D data object; sent as an argument with the
#collideWith
and
#collideAny
events to the
handler specified in the
registerForEvent
,
registerScript
, and
setCollisionCallback
commands. The
collisionData
object has these properties:
modelA
is one of the models involved in the collision.
modelB
is the other model involved in the collision.
pointOfContact
is the world position of the collision.
collisionNormal
is the direction of the collision.
Содержание DIRECTOR MX-LINGO DICTIONARY
Страница 1: ...Lingo Dictionary Macromedia Director MX...
Страница 756: ...Index 756...