Lingo Dictionary
151
Example
This statement sets the comments of the member Backdrop to the string “Still need to license
this artwork”:
member("Backdrop").comments = "Still need to license this artwork"
See also
creationDate
,
modifiedBy
,
modifiedDate
compressed
Syntax
member(
whichCastmember
).texture(
whichTexture
).compressed
Description
3D texture property; indicates whether the source cast member of the texture is compressed
(
TRUE
) or not (
FALSE
). The value of the
compressed
property changes automatically from
TRUE
to
FALSE
when the texture is needed for rendering. It can be set to
FALSE
to decompress the
texture at an earlier time. It can be set to
TRUE
to release the decompressed representation from
memory. Cast members used for textures will not be compressed if this value is
TRUE
(apart from
the standard compression used for bitmap cast members when a Director movie is saved). The
default value for this property is
TRUE
.
Example
This statement sets the
compressed
property of the texture Plutomap to
TRUE
.
member("scene").texture("Plutomap").compressed = TRUE
See also
texture
constrainH()
Syntax
constrainH (
whichSprite
,
integerExpression
)
Description
Function; evaluates
integerExpression
and then returns a value that depends on the horizontal
coordinates of the left and right edges of
whichSprite,
as follows:
•
When the value is between the left and right coordinates, the value doesn’t change.
•
When the value is less than the left horizontal coordinate, the value changes to the value of the
left coordinate.
•
When the value is greater than the right horizontal coordinate, the value changes to the value
of the right coordinate.
The
constrainH
and
constrainV
functions constrain only one axis each; the
constraint
sprite
property limits both. Note that this function does not change the sprite’s properties.
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