570
scale (command)
Syntax
member(
whichCastmember
).node(
whichNode
).scale(
xScale
,
yScale
, \
zScale
)
member(
whichCastmember
).node(
whichNode
).scale(
uniformScale
)
transform
.scale(
xScale
,
yScale
,
zScale
)
transform
.scale(
uniformScale
)
Description
3D transform command; applies a scaling after the current positional, rotational, and scale offsets
held by a referenced node’s transform or the directly referenced transform. The scaling must be
specified as either a set of three scalings along the corresponding axes or as a single scaling to be
applied uniformly along all axes. You can specify the individual scalings using the
xScale
,
yScale
and
zScale
parameters, otherwise you can specify the uniform scaling amount using the
uniformScale
parameter.
A node can be a camera, group, light or model object. Using the
scale
command adjusts the
referenced node’s
transform.scale
property, but it does not have any visual effect on lights or
cameras as they do not contain geometry.
The scaling values provided must be greater than zero.
Examples
This example first displays the
transform.scale
property for the model named Moon, then it
scales the model using the
scale
command, and finally, it displays the resulting
transform.scale
value.
put member("Scene").model("Moon").transform.scale
-- vector( 1.0000, 1.0000, 1.0000)
member("Scene").model("Moon").scale(2.0,1.0,0.5)
put member("Scene").model("Moon").transform.scale
-- vector( 2.0000, 1.0000, 0.5000)
This statement scales the model named Pluto uniformly along all three axes by
0.5
, resulting in
the model displaying at half of its size.
member("Scene").model("Pluto").scale(0.5)
This statement scales the model named Oval in a nonuniform manner, scaling it along its z-axis
but not its x- or y-axes.
member("Scene").model("Pluto").scale(0.0, 0.0, 0.5)
See also
transform (property)
,
preScale()
,
scale (transform)
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