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Chapter 3
108
breakLoop()
Syntax
sound(
channelNum
).breakLoop()
Description
This function causes the currently looping sound in channel
channelNum
to stop looping and
play through to its
endTime
. If there is no current loop, this function has no effect.
Example
This handler causes the background music looping in sound channel 2 to stop looping and play
through to its end:
on continueBackgroundMusic
sound(2).breakLoop()
end
See also
end
,
loopCount
,
loopEndTime
,
loopsRemaining
,
loopStartTime
brightness
Syntax
member(
whichCastmember
).shader(
whichShader
).brightness
member(
whichCastmember
).model(
whichModel
).shader.brightness
member(
whichCastmember
).model(
whichModel
).shaderList{[
index
]}.\
brightness
Description
3D
#newsprint
and
#engraver
shader property; indicates the amount of white blended into
the shader.
The range of this property is 1 to 100; the default value is 0.
Example
This statement sets the brightness of the shader used by the model named gbCyl2 to half of its
maximum value.
member("scene").model("gbCyl2").shader.brightness = 50
See also
newShader
broadcastProps
Syntax
member(
whichVectorOrFlashMember
).broadcastProps
the broadcastProps of member
whichVectorOrFlashMember
Description
Cast member property; controls whether changes made to a Flash or Vector shape cast member
are immediately broadcast to all of its sprites currently on the Stage (
TRUE
) or not (
FALSE
).
When this property is set to
FALSE
, changes made to the cast member are used only as defaults for
new sprites and don’t affect sprites on the Stage.
The default value for this property is
TRUE
, and it can be both tested and set.
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