543
This property is a list that can contain the following possible values:
•
#openGL
specifies the openGL drivers for a hardware acceleration which work with both
Macintosh and Windows platforms.
•
#directX7_0
specifies the DirectX 7 drivers for hardware acceleration which work with
Windows platforms only.
•
#directX5_2
specifies the DirectX 5.2 drivers for hardware acceleration which work with
Windows platforms only.
•
#software
specifies the Director built-in software renderer which works with both Macintosh
and Windows platforms.
Example
This statement shows the renderers available on the current system:
put getRendererServices().rendererDeviceList
-- [#openGL, #software]
See also
getRendererServices()
,
renderer
,
preferred3DRenderer
,
active3dRenderer
renderFormat
Syntax
member(
whichCastmember
).texture(
whichTexture
).renderFormat
member(
whichCastmember
).texture[
index
].renderFormat
member(
whichCastmember
).shader(
whichShader
).texture.renderFormat
member(
whichCastmember
).model(
whichModel
).shader.texture\
.renderFormat
member(
whichCastmember
).model(
whichModel
).shader.textureList\
[
index
].renderFormat
member(
whichCastmember
).model(
whichModel
).shaderList[
index
].\
texture(
whichTexture
).renderFormat
member(
whichCastmember
).model(
whichModel
).shaderList[
index
].\
textureList[
index
].renderFormat
Description
3D property; allows you to get or set the
textureRenderFormat
for a specific texture by specifying
one of the following values:
#default
uses the value returned by
getRendererServices().textureRenderFormat
.
#rgba8888
#rgba8880
#rgba5650
#rgba5550
#rgba5551
#rgba4444
See
textureRenderFormat
for information on these values.
Setting this property for an individual texture overrides the global setting set using
textureRenderFormat
.
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