367
media
Syntax
member(
whichCastMember
).media
the media of member
whichCastMember
Description
Cast member property; identifies the specified cast member as a set of numbers. Because setting
the
media
member property can use large amounts of memory, this property is best used during
authoring only.
You can use the
media
member property to copy the content of one cast member into another
cast member by setting the second cast member’s
media
value to the
media
value for the first
cast member.
For a film loop cast member, the
media
member property specifies a selection of frames and
channels in the Score.
To swap media in a projector, it’s more efficient to set the
member
sprite property.
Example
This statement copies the content of the cast member Sunrise into the cast member Dawn by
setting the
media
member property value for Dawn to the
media
member property value
for Sunrise:
member("Dawn").media = member("Sunrise").media
See also
type (cast member property)
,
media
mediaReady
Syntax
member(
whichCastMember
).mediaReady
the mediaReady of member
whichCastMember
sprite(
whichSpriteNumber
).mediaReady
the mediaReady of sprite
whichSpriteNumber
Description
Cast member or sprite property; determines whether the contents of the sprite, the specified cast
member, or a movie or cast file, or linked cast member is downloaded from the Internet and is
available on the local disk (
TRUE
) or is not available (
FALSE
).
This property is useful only when streaming a movie or cast file. Movie streaming is activated by
setting the Movie:Playback properties in the Modify menu to Play While Downloading Movie
(default setting).
For a demonstration of the
mediaReady
member function, see the sample movie “Streaming
Shockwave” in Director Help.
This property can be tested but not set.
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