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Lingo by Feature
15
Media synchronization
Use these terms to synchronize animation and sound:
Memory management
The terms in this section are useful for determining memory requirements and controlling when
the movie loads and unloads cast members.
Idle events
Use the
on idle
event handler for Lingo that runs when the movie is idle.
Idle loading
Use these terms to control idle loading:
Preloading and querying media
Use these terms to load media into memory and check whether media are available:
Available memory
Use these terms to check how much memory is available:
cuePointNames
on cuePassed
cuePointTimes
isPastCuePoint()
mostRecentCuePoint
cancelIdleLoad
idleLoadPeriod
finishIdleLoad
idleLoadTag
idleHandlerPeriod
idleReadChunkSize
idleLoadDone()
netThrottleTicks
frameReady()
preloadNetThing()
loaded
preLoadMember
mediaReady
preLoadMovie
preLoad (command)
preLoadRAM
preLoad (cast member property)
purgePriority
preLoadBuffer member
unLoad
preLoadEventAbort
unLoadMember
preLoadMode
unloadMovie
freeBlock()
movieFileFreeSize
freeBytes()
movieFileSize
memorySize
Содержание DIRECTOR MX-LINGO DICTIONARY
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