CHAPTER 11. USING GROOVES
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the voice that you want to independently groove. In this example, we'd extract the snare
chain, creating a new clip and track that contained only the snare notes. Then we could
apply a different groove to this new clip.
11.3.2
Non-Destructive Quantization
Grooves can be used to apply real-time, non-destructive quantization to clips. To do this,
simply set the groove's Timing, Random and Velocity amounts to 0% and adjust its Quantize
and Base parameters to taste. With only Quantize applied, the actual content of the groove
is ignored, so this technique works the same regardless of which Groove le you use.
11.3.3
Creating Texture With Randomization
You can use a groove's Random parameter to create realistic doublings. This can be partic-
ularly useful when creating string textures from single voices. To do this, rst duplicate the
track containing the clip that you want to thicken. Then apply a groove to one of the clips
and turn up its Random parameter. When you play the two clips together, each note will be
slightly (and randomly) out of sync with its counterpart on the other track.