MagicQ User Manual
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ChamSys adds new personalities for fixtures as the information for new fixtures becomes available. If a personality is not
available then it can be requested from ChamSys. Users also have the ability to create the persoanlity themselves in the inbuilt
Head Editor.
4.2.1
HTP / LTP channels
The console supports two types of channels, highest takes precedence (HTP) and latest takes precedence (LTP). Generally HTP
channels are used for channels controlling dimmers and for the dimmer channel of intelligent heads. LTP channels are used for
the attributes of intelligent heads such as pan, tilt, colour, gobo etc. . .
For HTP channels the value that is output is the highest value of that channel on all of the active playbacks and the programmer.
The console can be configured so that if a HTP channel is in the programmer it always overrides any active playbacks.
For LTP channels the value output is the value from the last active playback unless that channel is active in the programmer in
which case the value output is the value stored in the programmer.
The last active playback is the last playback to be raised above zero, which is still above zero. Playbacks that are bumped in
using ADD or SWAP buttons automatically become the last active playback until the button is released.
The type of channel used by the console is determined by the personality used to patch the dimmer or intelligent head.
Playbacks can be set so that all channels controlled by the Playback act in a LTP way, thus allowing Intensity channels to be
overridden by a single Playback.
4.3
Cues
The console stores lighting states as Cues – each Cue stores
• Level information
• Timing information
• FX information
The Cue stores level information for each of the channels recorded into it. If the channel level was set using a Palette, then a
reference to the Palette is also stored so that the Cue can keep track of changes to the Palette.
The Cue stores timing information for the channels that have been recorded into it. Two types of timing information are stored:
General Times:
Stored for each type of attribute (Int In, Int Out, Position, Colour, Beam)
Individual Times:
Stored on an individual channel basis
The Cue stores FX information for each of the FX that has been recorded into the Cue. The FX information includes the type of
FX, the heads that the FX is applied to, and the FX parameters for each head.
Each Cue has a number (e.g. Q1) and an optional name.