MagicQ User Manual
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• Console inbuilt port"
• PC/Mac sound card".
On MagicQ PC / Mac systems select "Pc/Mac sound card". Audio input is only supported when the PC/Mac is connected to a
MagicQ Wing orInterface (not MagicDMX). This function was added in v1.6.0.9 software.
On MQ40, MQ60, MQ70, Pro 2014 consoles and PC Wing Compacts the audio is received via dedicated audio ports - choose
the option "Console Inbuilt Port". MagicQ Pro 2014 consoles require the latest Pro 2014 kernel whilst MQ40, MQ60 and MQ70
require the latest firmware.
When using an external MagicQ USB Audio Interface then choose "ChamSys audio interface", "ChamSys audio left only" or
"Energy only ChamSys audio". When set to “ChamSys audio left only”, any signals received on the left channel are automatically
duplicated onto the right channel. This is useful in situations where only a mono audio feed is available. When set to "Energy
only ChamSys audio" all 14 received channels are averaged into one level and all MagicQ audio options will use this one level.
MagicQ supports global minimum and maximum audio levels to enable the levels to be matched to the received audio. Both the
Minium Audio Level and the Maximum Audio Level default to 0 indicating they have no effect.
The minimum is used to adjust for noise whilst the maximum can be set if the audio signal is particularly weak. When set to non
zero values any levels below the minimum or above the maximum are ignored and the levels are scaled appropriately.
33.1.4
Cue Stack audio options
In the Cue Stack options there are 4 possible audio modes – Audio Controls fader level, Audio bumps go, Audio sets BPM,
Audio jumps Cue Stack. Audio modes are not active until the Cue Stack is activated by raising the fader or pressing the GO
button.
Double click on the Audio channel to select the channel to respond to. Audio level, audio parameter 1, and audio parameter 2
should be set to 0.
“Audio Controls fader level” enables the level of the fader to be controlled by the received audio level on the chosen channel. In
this way you can control all sorts of different functions depending on how you set the Fader options - HTP, LTP, FX Size, FX
Speed etc. . . For example, you could control the iris opening of a moving light by also setting the Fader controls LTP (IPCB)
chans option, or you could control a Master Intensity fader. When using this mode, then Audio P1 and Audio P2 can be set to
control the response:
Audio P1 = 0 Normal (direct trigger from level)
Audio P1 = 1 Decayed (decays by Audio P2 each sample)
Audio P1 = 2 Pulse (triggers at Audio Level, Audio P2 is duration of pulse)
Audio P1 = 3 Pulse decay (triggers at Audio Level, decays by Audio P2 each sample)
Audio P1 = 4 Switch (triggers to on/off at Audio Level)
Audio P1 = 5 Slow (increases/decreases by Audio P2 each sample)
“Audio bumps go” causes the Cue Stack to bump to the next step every time a peak in the audio is detected on the specified
channel. This enables a Cue Stack to follow the beat of the music. This is best used with the Cue Stack set to Cue Timing instead
of Chase Timing. Audio parameter 1 is used as a divider – set it between 2 and 16 to divide the received beat frequency by a
value between 2 and 16 times.
“Audio sets BPM” causes a Cue Stack set as a chase to automatically set the chase speed to the timing of the peaks on the
specified channel. The Cue Stack should be set to Chase Timing.
“Audio jumps Cue Stack” enables the level of the specified channel to determine which step in the Cue Stack is executed – for
example if you have a Cue Stack with 10 steps, then a level of 0% will execute step 1, 10% will execute step 2 whilst a level of
100% will execute step 10. This is very useful if you wish to program different Cues onto LED or media servers.
33.1.5
Pixel Mapper and Audio
The
Pixel Mapper Audio FX
support comprehensive Pixel Mapping using audio triggering.