MagicQ User Manual
90 / 348
11.1.14
Joining / Splitting multiple FX
There is a function to split some heads out of a FX or to join similar FX together in the Programmer – use SHIFT and the JOIN
FX and SPLIT FX soft buttons.
When Split FX is pressed the currently selected heads are moved out of the FX that they are in, into a separate FX. If the selected
heads are the only heads in the FX then no change is made to the FX.
When Join FX is pressed MagicQ analyses all the FX in the programmer and joins any similar FX of the same type together. The
speeds/sizes/offsets are retained until the enlarged FX are modified.
11.1.15
Modifying FX for selected Heads
It is possible to change FX for a specific set of heads by first selecting the heads and then modifying the parameters in the FX
Window instead of in the Programmer Window. In the FX Window there are FX speed, size, crossfade and offset encoders. These
encoders apply changes to the FX of the currently selected heads. Note they affect all FX running on those heads so if the head
has a circle and a CMY colour FX then both will be changed. To change FX individually use the encoders in the Programmer
Window, FX View.
11.1.16
Changing FX
It is possible to change the type of FX running on a selection of heads from within the Programmer Window using the CHANGE
FX soft button. This enables a different FX to be selected, but with the speed, size and offsets remaining the same. The FX can
only be changed into compatible FX – i.e. a circle can be changed into a square or diamond, but not into a RGB effect.
11.1.17
FX Reordering
It is possible to reorder the heads in a FX without having to recreate the FX. Press the REORDER FX button in the Programmer,
View FX View. MagicQ prompts for the order, Normal, Reverse, Into Centre, Centre Out, Random. Normal will always return
them to head number order.
Note that if the current selection order is different to the one in the Cue then it will automatically use this as the new order rather
than prompting for an order.
11.1.18
Blocking FX
When the Setup option “Programmer overrides FX” is set then the Programmer automatically includes a “Block FX” option –
this means that whenever a channel is in the programmer it has an implicit zero FX – so that any FX running on the channel on
Playbacks is ignored. If the channel has a FX in the programmer then the FX will run as expected. This, for example, enables
the user to take control of a moving light and place it in a fixed position.
11.1.19
One Shot FX
MagicQ has support for one shot FX – i.e. FX that play back only one cycle and then stop. There are two example one shot FX
in the FX library - PulseOne and RampOne. Custom waveform FX can be created and set as one shot in the FX parameters.
11.2
Generating user FX
It is possible to generate user FX by programming a chase and then converting it into a FX. The FX can then be applied to any
head with the required attributes.
For example, to create a new movement FX, create a position chase by recording the pan and tilt values for one or more heads.
Set the chase speed to the speed that you wish the FX to default to. If you wish the FX to snap (not fade) then set the chase
contrast to 0%.