MagicQ User Manual
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Convert the chase into a FX by opening the Cue Stack window and pressing SHIFT and MAKE FX. If the chase only contains 1
attribute then you will be asked whether you wish the FX to always apply to the specified attribute, or to allow it to be applied to
any attribute. If the Cue Stack has more than 1 attribute in it, then the user is prompted to choose which attributes to use in the
Waveform FX.
If multiple heads are used in the chase then multiple heads will be generated in the FX – this enables different heads in the FX to
do completely different FX. (For example, you could record a FX where 2 heads do a tilt and 2 heads do a pan)
To record a FX that can be applied to any attribute, choose 1 attribute only (e.g. dimmer) and create the chase using this attribute.
When you press MAKE FX, then select the “Make FX apply to any attribute” option.
Waveform FX support any number of attributes but it is recommended that only a small number of attributes are stored in
Waveform FX – e.g. just position, colour mix or intensity. For more complex FX store the FX in the FX Window and save to a
FX Library.
Use Record Remove to remove unwanted attributes from entire Cue Stack.
11.3
Editing user FX
MagicQ includes a
FX Editor
which can be used to edit the Waveform FX. Note that changing the Waveform FX makes a
permanent change to the FX on the MagicQ system including all FX of that type used in the current show and on any new shows
made on that console. If users wish to edit the inbuilt Waveform FX then they should use “Save As” to save the FX as a different
FX name before editing.
All User FX are shown in the User category - only inbuilt FX are shown in the Intensity, Position, Colour and Beam categories.
All FX are stored in the FX folder as .wve files - MagicQ intelligently filters them into categories.
11.4
Palette FX
Some of the inbuilt FX use Palette values rather than absolute values. This enables FX to be built up quickly from existing
Palettes. The FX are updated each time the Palette is changed.
Palettes can be chosen when the FX is applied rather than having to create new Waveform FX. Palette selection can be changed
directly in the Programmer, View FX and Cue , View FX windows. Changes of Palette selection are immediately updated in the
Output.
The inbuilt library of FX contains several Waveform FX that allow selection of Palettes - including 2col, 3col, 4col, 2pos, 3pos,
4pos, 2iris and 2focus.
For example, to make a FX that colour changes between yellow and magenta simply choose the 2col FX - then select the
"Yellow" palette, followed by the "Magenta" palette. Change the width parameter to vary the proportion of time spent on yellow
and magenta.
Users can create their own waveform FX using the FX Editor. To make a waveform FX that has selected palettes, set both the
"Use Palettes" and "Use FX Palettes" in the Edit FX, View General. The palettes in Edit FX, View Chans are then Palette indices
rather than Palette numbers - e.g. Col 1 refers to the first selected Palette when you apply the FX, Col 2 the second selected
Palette.
11.5
FX colour flicks
MagicQ supports colour flicks - i.e. FX that apply a different colour over the base colour without mixing the colours - for example
running a red flick over a green base without mixing the red and green to get yellow.
The inbuilt FX library now includes Red, Green, Blue and White colour flicks. In addition there is a colflick FX where you select
the colour you want from a colour palette. The width parameter can be modified to change the width of the flick.
Users can create their own Waveform FX to perform complex colour flicks. In Edit FX, View General set the Default Add Type
to "Abs". In the Edit FX, View Chans set the curve to "Abs" for steps that you want to be absolute and to "Trans" for steps that
you want to be transparent (i.e. not affected by the FX - just the base level). The levels for steps set to "Trans" should be 0, or if
using Palette based FX then just set them to the first Palette selection (P1,C1,B1).