Parameter
Description
ACTIVE
Enable this to define a loop in the Sample of the focused Zone.
When the play position reaches the loop, the playback is looped
as long as the note is held. This can be useful to loop either a
whole Sample or part of it, e.g., to simulate a longer tone. Note:
this technique requires that you set the Sampler’s
Type
selector
to
AHD
or
ADSR
on the
Pitch / Envelope
).
START
Adjusts the loop’s start point.
END
Adjusts the loop’s end point.
XFADE
(Crossfade)
Allows you to blend a little of the material near the loop start
and end points in order to get a smoother, less abrupt loop. This
is particularly helpful if the loop is inducing any clicks.
Alternatively you can also adjust the loop’ start and end points by dragging the borders of the
loop in the Sample view, and move the entire loop by dragging its title bar.
By moving the loop’s start and end points closer to each other you can shrink the loop to
very small values on-the-fly, thereby creating very interesting glitch effects in a live sit-
uation.
The loop will always stay within the play range of the Sample. Therefore, when moving
the Sample’s playback start and end points closer to each other, keep in mind that it
might also shrink the loop!
(3) TUNE / MIX section
The
TUNE / MIX
section contains parameters controlling pitch- and level-related aspects of the
Sample playback.
Parameter
Description
TUNE
Sets the tuning of the focused Zone.
GAIN
Sets the gain of the focused Zone.
Sampling and Sample Mapping
Mapping Samples to Zones
MASCHINE 2 - Manual - 646