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UltraProteus Operation Manual
STEP-BY-STEP
Using the programmable outputs and returns, specific presets can be routed through
outboard processors without using up precious mixer channels.
R - SUB2 - L
R - SUB1 - L
R - MAIN - L
MONO
STEREO
OUTPUTS
Tip
Guitar Amp
R - SUB1 - L
Ring
Tip
Ring
Tip
Stereo
Effect Unit
OR…
Using the 32 Channels
As stated earlier, UltraProteus has 32 independent audio channels which are
utilized dynamically. With 32 channels and hundreds of sounds, you have a
universe of sonic textures at your disposal. You may have noticed that many of
the very “big” sounding hyperpresets in UltraProteus are constructed using
layered presets or they may use Detune. While this is fine when the
hyper is played solo, you may begin to run out of channels when UltraProteus is
played multi-timbrally. Layered hyperpresets and the Detune function
cause extra output channels to be used. Learn to “budget” your output channels
for maximum efficiency.
Channel Ripoff
When UltraProteus uses up all its 32 channels and needs more, it steals a
channel from the key that has been held the longest. This is commonly known
as “channel rip-off”. You will most commonly encounter this “rip-off” when
using UltraProteus in multi-timbral mode or when using massive hyperpresets.
Long Alternate Envelope attack and release rates can also cause this problem.
Since UltraProteus dynamically allocates channels as needed, you must either,
play fewer notes, shorten the release rates, use simpler sounds, or turn off
Detune to eliminate channel rip-off.
Using External Processing
Don't be afraid to use external processing on specific sounds if you feel the urge.
The submix sends and returns on UltraProteus are there for a reason. In certain
instances, a little external signal processing will be just the thing an instrument
needs to give it a distinct identity. Incidentally, a real guitar or bass amp can
work wonders on the guitar and bass sounds. If you think about it, playing these
sounds through an instrument amp is much closer to the way they are normally
processed. Because the
submix outputs are pro-
grammable, only selected
presets or MIDI channels
will be routed to the
guitar amp.
TO CONSERVE AUDIO
CHANNELS, USE THE EFFECTS
SECTION TO “FATTEN” THE
SOUND INSTEAD OF
“DETUNE” IN THE
PRESET MENU.
USE LONG NOTE DURATIONS
WHEN SEQUENCING DRUM
TRACKS. THIS TECHNIQUE FREES
UP THE CHANNELS FASTER AND
CAN HELP PREVENT “CHANNEL
RIPOFF”.
Summary of Contents for Ultraproteus
Page 1: ......
Page 11: ...Chapter 1 Basic Setup 1 UltraProteus INTRO BASIC SETUP ...
Page 12: ...UltraProteus Operation Manual 2 ...
Page 20: ...UltraProteus Operation Manual 10 ...
Page 21: ...11 Chapter 2 Basic Operation UltraProteus BASIC OPERATION ...
Page 27: ...27 Chapter 4 Midimap Menu UltraProteus MIDIMAP MENU ...
Page 28: ...28 UltraProteus Operation Manual ...
Page 37: ...37 Chapter 5 Effects Section UltraProteus EFFECTS SECTION ...
Page 38: ...38 UltraProteus Operation Manual ...
Page 57: ...37 Chapter 5 Effects Section UltraProteus EFFECTS SECTION ...
Page 58: ...38 UltraProteus Operation Manual ...
Page 77: ...57 Chapter 6 Hyperpreset Menu UltraProteus HYPERPRESET MENU ...
Page 78: ...58 UltraProteus Operation Manual ...
Page 87: ...83 Chapter 7 Preset Programming PRESET PROGRAMMING ...
Page 103: ...67 Chapter 7 Preset Programming PRESET PROGRAMMING UltraProteus PRESET PROGRAMMING ...
Page 104: ...68 UltraProteus Operation Manual PRESET PROGRAMMING ...
Page 120: ...99 Chapter 8 Preset Menu UltraProteus PRESET MENU ...
Page 121: ...100 UltraProteus Operation Manual ...
Page 149: ...128 UltraProteus Operation Manual ...
Page 150: ...129 Chapter 9 Copy Menu COPY MENU UltraProteus COPY MENU ...
Page 151: ...130 UltraProteus Operation Manual COPY MENU ...
Page 158: ...137 Chapter 10 Step by Step STEP BY STEP UltraProteus STEP BY STEP ...
Page 159: ...138 UltraProteus Operation Manual STEP BY STEP ...