138
混响
--
也就是通常所说
reverb--
可能是使用最广泛的效果。自然混响是由声波,
在一个或多个表面上的反射产生的。例如,当你走过大礼堂的木质舞台,声波
从地板、墙壁和天花板上反弹时,几乎瞬间就会产生成千上万的反射。这些被
称为早期反射,它们的模式为你所处空间的性质提供了心理
-
声学指示,即使
你看不到它。当每个反射被更多的表面反射后,声音的复杂性就会增加,同时
混响也会慢慢衰减。
The reason for the widespread use of reverb in audio recording is fairly self-evident:
human beings don’t live in a vacuum. Because our brains receive cues about the
nature of the space around us based partially on audio reflections, a sense of space
makes an audio recording sound more natural and, therefore, more pleasing.
混响在音频录制中广泛使用的原因是不言而喻的:人类不是生活在真空中。
因为我们的大脑接收到关于我们周围空间性质的提示,部分是基于音频反射
,空间感使音频录音听起来更自然,更令人愉悦。
Below are some of the most common reverb parameters for the reverb effects:
下面是一些最常见的混响效果的混响参数:
Decay.
Decay is the time (in seconds) required for the reflections (reverberation) to
die away. In most modern music production, reverb decay times of between one and
three seconds are prevalent. A reverb setting with strong early reflections and a quick
decay are a great way to create a stereo effect from a mono source.
衰减是指反射(混响)消失所需的时间(以秒计)。在大多数现代音乐制作中
,混响衰减时间在
1-3
秒之间是很普遍的。一个具有强烈的早期反射和快速衰减
的混响设置,是从单声道音源创造立体声效果的好方法。
Predelay.
Predelay is the time (in milliseconds) between the end of the initial sound
and the moment when the first reflections become audible. Imagine you’re back on
that stage in a large music hall. This time you stand on the very edge of the stage and
shout “Hello world!” toward the center of the hall. There will be a brief pause before
you hear the first noticeable reflections of your voice, because the sound waves
can travel much further before encountering a surface and bouncing back. (There
are closer surfaces, of course— notably the floor and the ceiling just in front of the
stage— but only a small part of the direct sound will go there, so those reflections
will be much less noticeable.) Adjusting the predelay parameter on a reverb allows
you to change the apparent size of the room without having to change the overall
decay time. This will give your mix a little more transparency by leaving some space
between the original sound and its reverb.
Predelay
是指从最初的声音结束,到第一个反射变得可听瞬间之间的时间(以
毫秒为单位)。想象一下,你回到了大型音乐厅的舞台上。站在舞台的最边缘
,朝着大厅的中心大喊
"
世界你好!
"
。听到你声音的第一个明显的反射之前,
会有一个短暂的停顿,因为声波在遇到一个表面并反弹回来之前可以走得更远
。
(
当然,还有更近的表面
--
特别是地板和舞台前面的天花板
--
但只有一小部分
直达声会到那里,所以这些反射会更不明显)。调整混响器上的预延时参数,
可以改变房间的明显大小,而不必改变整体的衰减时间。这将使你的混音更加
透明,在原声和混响之间留下一些空间。
Early Reflections.
Early reflections are those that reach the listener a few
milliseconds after the direct signal arrives. Your brain uses them to identify the size
of the room you’re in. If you are trying to simulate a specific type of room, this
control will be extremely important. This control allows you to set the level (in
decibels) of the early reflections. The louder the early reflections, the smaller the
room will seem.
早期反射是直接信号几毫秒内到达听众的反射。你的大脑利用它们来识别你所
处房间的大小。如果你试图模拟一个特定类型的房间,这个控制将是非常重要
的。这个控制可以设置早期反射的水平(分贝)。早期反射越大,房间看起来
就越小。
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