11
StudioLive III
系列调音台,接受将任何输入路由到任何通道,将任何混音路由到
任何输出。这样你能够为你的调音台,创建一个定制的配置。你可以把任何模
拟输入或数字返回(
AVB
、
USB
或
SD
)拼接到你喜欢的任意通道,以及把任何
FlexMix
路由到任意模拟输出、
AVB
网络,或作为
USB
音频接口和
SD
多轨录音机
的信号源。
The Digital Patching screen provides a detailed overview of what type of source is
feeding each channel, which input or return is patched to each channel, and where
each bus is routed.
Digital Patching
显示了一个详细的概述,即输入或返回配置的每个通道提供信
号源是什么类型的,以及每个总线被路由到哪里。
For more information, please review Section 12.3
.
欲了解更多信息,请查阅第
12.3
节。
2.2.8
Projects, Scenes, and Presets
项目、场景和预设
Every parameter on your StudioLive mixer can be stored and recalled later. These
settings are saved as follows:
StudioLive
调音台上的每一个参数都可以被存储,并在以后调用。这些设置
的保存方式如下:
Projects
Global System settings and routing are stored within a Project. A Project saves the
mode for each FlexMix, Talkback assignments, and all the routing set in the Digital
Patching menu in addition to System settings like Sample Rate, Network Settings,
and Cue Source.
Global System
设置和路由存储在一个
Project
中。
Project
可以保存每个
FlexMix
的模式、
Talkback
的分配、以及在
Digital Patching
菜单中所有路由的设置,此
外还有
System
设置,如
Sample Rate
采样率、
Network Settings
网络设置和
Cue
Source
音源。
Because fundamental routing and bus structure is being changed when a Project is
recalled, the load time for Projects is slightly longer than loading a Scene or Preset.
It is recommended that Projects are not loaded during a performance or other live
application.
因为在调用
Project
时,会改变基本的路由和总线结构,所以
Project
的加
载时间比加载场景或预置的时间稍长。建议在演出或其他现场应用中,
不要加载
Project
。
For more information on saving and loading Projects,
seeSection 9.6.1.
关于保存和加载
Projects
的更多信息
,见第
9.6.1
节。
Содержание studiolive III series
Страница 69: ...46...
Страница 110: ...71 Channel bus names For more information on selecting linking options seeSection 6 8 2 6 8 2...