Lightsheet Z.1
Center Screen Area / Image Containers - Display and Image Analysis
Carl Zeiss
02/2013
000000-1790-528
207
4.8.2
Transparency Render Mode
Principle:
In the
Transparent
mode, a three-dimensional
image with a transparent effect is calculated. At
least two two-dimensional texture stacks
(computed from two different angles) are used
depending on the volume orientation. In contrast
to the Shadow mode, the scene here is illuminated
by diffuse white light from the rear. By changing
the available parameters, one can mix different
channels and reveal relationships between
information in those channels. This view is
particularly useful for visualizing the three-
dimensional relationships between structures
within the volume. This mode can be displayed
both in CPU based Voxel mode (
Basic
) and also
(with the help of a suitable graphics card) with
accelerated calculations in so-called OpenGL mode
(
Advanced
).
Basic
Transparency rendering (voxel based) (CPU)
Advanced
Transparency rendering (voxel based) with textures (GPU)
Fig. 309
3D View Control Panel, Transparent
Fig. 310
Image Display window, 3D display, Transparency projection, Advanced
Summary of Contents for Lightsheet Z.1
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