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Groups
A Group contains 16 Sound slots, each of which can hold one Sound. In addition to the effects
applied to an individual Sound, a Group can have up to 4 Insert FX. These affect all the
Sounds in the Group. A Group can also contain up to 64 Patterns assigned from one of the
four Pattern Banks. Refer to chapter
↑
5, Creating Groups
, for more information on Groups.
Master
This is where all audio signals from each of the Groups and Sounds come together and get
mixed. The Master bus can also host up to four Insert FX of its own, these effects are applied
to all Groups and the Sounds within them. More information on the Master can be found in
chapter
↑
11.1.7, Mapping a Sample
.
Scenes
A Scene represents a combination of different Groups with their associated Patterns. Scenes
are used to chain patterns (known as Clips in the arrangement area) in order to build up a fin-
ished arrangement, or to trigger different parts of a Song while you are playing live. More infor-
mation on Scenes can be found in chapter
↑
10, Creating a Song using Scenes
.
Patterns
A Pattern is a sequence that plays Sounds from the current Group. A Pattern is therefore usu-
ally linked to a Group since it is a part of the Group; however you can also save it independent-
ly from the Group. This is useful if you want to try out different drum kits with the same Pat-
tern or different Sounds with a given melody. More information on Patterns can be found in
chapter
↑
6, Working with Patterns (Hardware)
and chapter
↑
7, Working with Patterns (Soft-
ware)
.
Events
Events are the individual element that make up a pattern. In Step Editor mode these are visu-
ally represented in the MASCHINE software by rectangles. In Piano Roll mode they are repre-
sented by note information. Each event represents a musical note or a drum hit.
Basic Concepts
Names and concepts you should know
MASCHINE - Manual - 17