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2
Basic Concepts
This chapter will reintroduce you to MASCHINE's main elements and terminology and explain
how they relate to one another. You will also learn how to set up your audio interface and how
to connect MIDI devices.
Before reading this chapter it is strongly recommended that you read the MASCHINE Getting
Started Guide first.
2.1
Names and concepts you should know
We will start with a list defining the most important concepts and names.
Browser
The Browser is the front end for accessing all the elements of your MASCHINE Projects:
Projects, Groups, Sounds, Samples, Patterns, Instruments and FX Presets. Each of these can
be stored and tagged in a way that allows you easy access to all of them. MASCHINE's Factory
Library is already completely tagged, and you can also import your own Samples to the Library
and tag them as well. To learn more about the Browser, please read chapter
↑
3, Browser
.
Projects
A Project contains all data needed for a Song: up to eight Groups with their Patterns, 64
Scenes and all settings, automation, FX, Routings, Sounds and Samples. It’s like a snapshot of
the entire state of MASCHINE. Please read the Getting Started Guide for a complete overview
of the MASCHINE Project structure.
Sounds
A Sound can hold up to 4 modules which can be a Sampler, VST/AU Plug-in Instruments or
FX, internal MASCHINE FX, as well as an external Input, or a MIDI Out module. Each Sound of
the selected Group is mapped to one of the 16 pads on the MASCHINE hardware controller, so
you can play the Sounds by pressing the pads. Refer to chapter
↑
4, Sound Slots
for more infor-
mation on Sounds.
Basic Concepts
Names and concepts you should know
MASCHINE - Manual - 16