Pike Technical Manual
V5.2.0
235
Video formats, modes and bandwidth
Format Mode Resolution
Color mode
Maximal S800 frame rates for Format_7 modes
7
0
1388 x 1038
1388 x 1038
Mono8
Mono12
Mono16
YUV411
YUV422,Raw16
Mono8,Raw8
Raw12
RGB8
30
(16
*
)
fps
30
(16
*
)
fps
23
(16
*
)
fps
30
(16
*
)
fps
23
(16
*
)
fps
30
(16
*
)
fps
30
(16
*
)
fps
15
(15
*
)
fps
1
692 x 1038
Mono8
Mono12
Mono16
30
(16
*
)
fps
2x H-binning
30
(16
*
)
fps
2x H-binning
30
(16
*
)
fps
2x H-binning
2
1388 x 518
Mono8
Mono12
Mono16
51
(27
*
)
fps
2x V-binning
51
(27
*
)
fps
2x V-binning
45
(27
*
)
fps
2x V-binning
3
692 x 518
Mono8
Mono12
Mono16
51
(27
*
)
fps
2x H+V binning
51
(27
*
)
fps
2x H+V binning
51
(27
*
)
fps
2x H+V binning
4
692 x 1038
692 x 1038
Mono8
Mono12
Mono16
YUV411
YUV422,Raw16
Mono8,Raw8
Raw12
RGB8
30
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
37
(16
*
)
fps
2 out of 4 H-sub-sampling
30
(16
*
)
fps
2 out of 4 H-sub-sampling
5
#
1388 x 518
1388 x 518
Mono8
Mono12
Mono16
YUV411
YUV422,Raw16
Mono8,Raw8
Raw12
RGB8
30
(16
*
)
fps
2 out of 4 V-sub-sampling
30
(16
*
)
fps
2 out of 4 V-sub-sampling
23
(16
*
)
fps
2 out of 4 V-sub-sampling
30
(16
*
)
fps
2 out of 4 V-sub-sampling
23
(16
*
)
fps
2 out of 4 V-sub-sampling
30
(16
*
)
fps
2 out of 4 V-sub-sampling
37
(20
*
)
fps
2 out of 4 V-sub-sampling
15
(15
*
)
fps
2 out of 4 V-sub-sampling
6
#
692 x 518
692 x 518
Mono8
Mono12
Mono16
YUV411
YUV422,Raw16
Mono8,Raw8
Raw12
RGB8
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
30
(16
*
)
fps
2 out of 4 V-sub-sampling
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
37
(20
*
)
fps
2 out of 4 H+V-sub-sampling
30
(16
*
)
fps
2 out of 4 H+V-sub-sampling
Table 88: Video Format_7 default modes Pike F-145B /
F-145C
#
: Vertical sub-sampling is done via concealing
certain lines, so the frame rate is not
frame rate = f (AOI height)
but
frame rate = f (2 x AOI height)
**
applying to -15fps variant only