Transferring Memories onto
Submasters
Programmed memories can be
transferred onto submasters and then
output by raising the corresponding
submaster fader.
Transferring a Memory
1.
Select a submaster.
2.
Press the TRANSFER button on
the front panel, or right click and
select the
Transfer
option from
the menu. The Transfer to
Submaster Window is displayed.
3.
Enter the required memory
number in the field provided,
adjust any of the other submaster
parameters, if required, then
select the OK button in the
Transfer Window.
If the submaster is
unprogrammed, the specified
memory is transferred onto the
submaster and the Transfer
Window is closed.
If the submaster has channel data
loaded onto it, a warning
message is displayed.
If the submaster already has a
memory on it, the new memory is
transferred onto the submaster,
replacing the original one.
Chase Memories on
Submasters
When a Chase memory has been
transferred onto a submaster, the
chase trigger, chase trigger level and
chase modifiers can all be set from the
Submaster screen, if required.
1.
Select a submaster with a chase
memory transferred onto it.
2.
Move to the
Chase Trigger
field.
Select the required trigger
(Transfer, Fader Level, Flash
Button). The different triggers are
covered later in this chapter
3.
If the Chase Trigger is set to
Fader Level
- Move to the
Chase
Trigger Level
field and set the
required level
4.
Move to the
Direction
field, and
adjust as required.
5.
Move to the
Attack
field, and
adjust as required.
6.
Move to the
Drive
field, and adjust
as required.
7.
Move to the
Speed
field, and
adjust as required.
Sound to Light Memories on
Submasters
When a Sound to Light or Ripplesound
memory has been transferred onto a
submaster, the modifiers can be set
from the Submaster screen.
1.
Select a submaster which has a
sound to light or ripplesound
memory transferred onto it.
2.
Move to the
Attack
field, and
adjust as required.
3.
Move to the
Speed
field and
adjust the value as required.
NOTES
Transferring Memories
Multi-Part Scene memories cannot be
transferred onto submasters.
Adjusting Modifiers
The modifiers for a Chase, Sound to Light or
Ripplesound Memory transferred onto a
submaster can also be adjusted using the
DIRECTION, ATTACK and DRIVE buttons
and the control wheel on the front panel.
6 - 6
Illusion 500 Manual 73-741-00 Issue 2
Submasters
Figure 6 - 6 : Transfer to Submaster Window
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