Memory Controls
•
TRANSFER BUTTON
This button is used to transfer a
memory onto a submaster. It is
applicable when the Memories,
Cueline or Submaster screen are
displayed on the monitor screen.
•
PREVIEW BUTTON
This button allows the user to preview
the dimmer channel and fixture
parameter data for a selected memory
or submaster on the monitor screen.
While the data is being previewed, the
red light in the PREVIEW button is
illuminated.
•
EDIT LIVE BUTTON
This button brings up the Program
Window allowing the user to edit live
the dimmer channel and fixture
parameter data for the selected
memory or submaster. While the data
is being edited live, the red light in the
EDIT LIVE button is illuminated.
•
EDIT BLIND BUTTON
This button brings up the Program
Window allowing the user to edit blind
the dimmer channel and fixture
parameter data for the selected
memory or submaster. While the data
is being edited blind, the red light in the
EDIT BLIND button is illuminated.
•
UNDO EDIT BUTTON
This button allows the user to
systematically undo edits made to
channel data in the Program Window.
Each time the button is pressed the
last edit is undone.
•
REDO EDIT BUTTON
This button undoes an UNDO EDIT,
that is it reverses the action of the
UNDO EDIT button.
•
SAVE STEP BUTTON
This button is used to save the current
step when programming a chase,
sound to light or ripplesound memory.
•
DELETE STEP BUTTON
This button is used to delete a step
from a chase memory.
•
GROUP BUTTON
This button is used in conjunction with
the numeric keypad for programming
and using groups.
•
CURSOR BUTTONS
These four buttons are used to move
around the fields on the monitor
screen, and are equivalent to the
cursor keys on the external keyboard.
•
CHANNEL BUTTON
This button is used to open the
Program Window (PW) for
programming purposes. This button
can also be used in conjunction with
the numeric keypad to select dimmer
channel numbers, where applicable.
•
MEMORY BUTTON
This button is used in conjunction with
the numeric keypad to select a
memory number.
•
SUBMASTER BUTTON
This button is used in conjunction with
the numeric keypad to select a
submaster number.
•
COPY BUTTON
This button allows the user to copy
memory data or submaster data from
one location to another.
•
SAVE BUTTON
This button is used to save memory or
submaster data to the currently
selected memory or submaster.
•
SAVE AS BUTTON
This button is used to save dimmer
channel data and fixture parameter
data in the Program Window to a
specified memory, submaster, group or
palette, as required.
•
AND, THRU, EXCEPT, and ‘@’
Buttons
The AND, THRU, EXCEPT, and ‘@’
buttons are used in conjunction with
the numeric keypad to select
combinations of dimmer channels or
fixture parameters and set their values.
The ‘+’, ‘/’, ‘-’ and ‘*’ buttons on the
external keyboard can be used to
mimic the AND, THRU, EXCEPT and
‘@’ buttons on the front panel.
Illusion 500 Manual 73-741-00 Issue 2
1 - 5
Introduction
Figure 1 - 4 : Memory Controls and Numeric Keypad
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