Patching Fixtures (1)
1.
Move to the
DMX Address
field of
the fixture using the cursor keys
or mouse.
2.
Enter the DMX start address
using the numeric keypad on the
front panel or external keyboard.
3.
If the DMX address entered is
valid, the fixture table and DMX
map are updated.
If the DMX address is already
used, a warning message is
displayed.
Patching Fixtures (2)
1.
Select the fixture to be patched
using the cursor keys or mouse.
2.
Using the mouse, left click on the
required DMX start address in the
colour-coded DMX map.
3.
If the DMX address entered is
valid, the fixture table and DMX
map are updated.
If the DMX address is already
used, a warning message is
displayed.
Adding Duplicates
A duplicate is an additional instance of
a fixture which is patched to a different
DMX output address.
Up to 9 duplicates may be added to
each fixture. An extra line of data is
displayed on the screen for each
duplicate defined.
Duplicates are added automatically
when patching the fixture using either
of the following methods:
1.
By specifying additional DMX
address(es) separated by AND
when entering the address in the
DMX Address
field
(eg
1 AND 21 AND 41
)
2.
Left clicking the mouse on
additional DMX addresses in the
DMX map.
Providing the DMX addresses are
valid, an extra line will be added for
each duplicate showing it patched to
the specified address.
NOTES
Adding Duplicates
Use the AND key on the front panel or ‘+’
key on external keyboard to separate DMX
addresses when adding duplicates.
Unpatching Fixtures
There are two methods for unpatching
fixtures manually.
1.
Move to the
DMX Address
field of
the required fixture. Enter a DMX
address of 0 (zero) or press the
CLEAR button.
2.
Using the mouse, left click on the
corresponding DMX address in
the DMX map.
In both cases the fixture is unpatched
and the fixture table and colour coded
DMX map are updated.
If a duplicate is unpatched, it is
removed from the fixture table. Any
other instances are shuffled down
accordingly.
Illusion 500 Manual 73-741-00 Issue 2
3 - 13
Setup
Figure 3 - 13: Assign Fixtures Screen
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