background image

Programming a Sound to
Light Memory

Select an unprogrammed memory,
move to the 

Type

 field and select 

S/L.

Programming the Memory
Information and Trigger

Move to the 

Information

 field. Enter a

textual description of the memory.

Move to the 

Trigger

 field - select Go,

Auto or At Time as required.

If the trigger is 

At Time

, enter the start

time under the trigger.

Programming the Delay, Fade 

Transition and Dwell Times

Set up the delay, fade, transition and
dwell times for the memory by moving
to the appropriate fields and entering
the required times, using the numeric
keypad or control wheel.

Programming the Modifiers

Move to the 

Attack

 field - select snap,

slow attack, slow decay or crossfade
as required.

Move to the 

Speed

 field - adjust the

speed as required.

Programming the ‘Steps’

Press the EDIT LIVE or EDIT BLIND
button on the front panel, or right click
and select 

Edit Live 

or

 Edit Blind

 from

the menu. The Program Window is
opened showing the Lo Step.

Set the dimmer channel and fixture
parameter levels to the required
values. 

Select the 

Save Step

 button in the PW

or press the SAVE STEP button on the 
front panel to save the ‘step’ into the
memory.

To program the remaining steps
(Lo-Mid, Hi-Mid, and Hi) use the
STEP+ and STEP- buttons to select
the required step.

Set the dimmer channel and fixture
parameter levels to the required
values. 

Select Save Step, to save the step into 
the memory.

To save the complete memory data
into the currently selected memory,
press the SAVE button on the front
panel, or right click in the PW and
select the 

Save

 option from the menu.

Programming a Ripplesound

Memory

Programming a Ripplesound memory
is exactly the same as programming a
Sound to Light memory, except that
the four ‘steps’ are Band 1, Band 2,
Band 3 and Band 4 respectively.

Adjusting Modifiers 

To see the effects of adjusting the
modifiers while previewing a sound to
light or ripplesound memory:

1.

Ensure that a sound input is
connected to the desk.

2.

Select a programmed sound to
light or ripplesound memory.

3.

Press the PREVIEW button on
the front panel to open the
Program Window.

4.

The changing channel levels can
be seen in the PW. The Modifiers
section of the PW is displayed
showing the modifier values. 

5.

Adjust the Attack and Speed
modifiers using the front panel
buttons and wheel or by clicking
on the screen buttons in the PW
with the mouse.

6.

To save the new values into the
memory press the SAVE button or 
click on the 

Save

 button.

7.

Press the PREVIEW button to
close the PW.

NOTE

Fixture LTP Parameters

Sound to Light and Ripplesound memories are 

only designed for use with HTP parameters.

Therefore if colour, beamshape or position

parameters are programmed, they will have

the same value in all four steps.

5 - 10

Illusion 500 Manual 73-741-00 Issue 2 

Memories 

Figure 5 - 9 : Program Window - Editing a Sound to Light Memory

Содержание ILLUSION 500

Страница 1: ...ILLUSION 500 OPERATING MANUAL ...

Страница 2: ......

Страница 3: ...ant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipme...

Страница 4: ... 4 1 Program Window Header 4 1 Brightness Section 4 2 Colour Section 4 3 Beamshape Section 4 4 Position Section 4 5 Palettes Section 4 6 Command Line Area 4 7 Using the Mouse in the PW 4 7 Programming Dimmer Channels 4 8 Using the Control Wheel 4 9 Using the Mouse 4 9 Programming Fixtures 4 10 Movement Effects 4 13 Wheel Editing Modes 4 16 Undoing and Redoing Edits 4 16 Closing the Program Window ...

Страница 5: ...ransferring Cues onto Submasters 9 6 Zoom Buttons 9 6 Scroll Bar 9 6 Playback Buttons 9 6 10 Super User Entering Super User 10 1 Clear Memories 10 2 Renumber Memories 10 2 Clear Submasters 10 2 Clear Auxiliary Controls 10 2 Clear Palettes 10 3 Clear Groups 10 3 Clear All 10 3 Reset Desk 10 3 Set Date and Time 10 3 Lock Desk Function 10 4 Exiting Super User Mode 10 4 11 Other Features Introduction ...

Страница 6: ...iv Illusion 500 Manual 73 741 00 Issue 2 Contents ...

Страница 7: ...e Super User functions other features and the technical specification of the desk Conventions Throughout this manual the following conventions are used References to controls buttons and lights on the front panel appear in capital letters for example GRAND MASTER GO PAUSE Data entry via the numeric keypad and associated keys is shown in bold type for example CHANNEL 1 50 ENTER Options and data fie...

Страница 8: ...hree other dimmer channels or fixtures Fixture Parameter data for memories submasters and palettes is programmed and edited from the Program Window PW Fixture Type Data The Illusion 500 desk contains 20 Common Fixture Types which are stored on the desk itself The desk also has special Scroller Fixture Types When assigning these fixtures the user can specify the number of frames in the scroller All...

Страница 9: ...red onto them Each submaster has its own fade times trigger levels and modifiers where applicable The submasters can be used when programming memories and for playing back channel data and memories One page is always active which is indicated by the display on the front panel Page Overlay is provided to allow submasters from different pages to be output at the same time Auxiliary Buttons There are...

Страница 10: ...E DOWN buttons are used to select the current Submaster page 1 9 SUBMASTER PAGE DISPLAY The current submaster page is shown on the seven segment PAGE Display Playback X Controls MASTER FADER The MASTER fader is used to control the maximum output level of the programmed dimmer channels and fixture brightness parameters in the memories on the memory stack GO BUTTON This button initiates a dipless cr...

Страница 11: ...memory DELETE STEP BUTTON This button is used to delete a step from a chase memory GROUP BUTTON This button is used in conjunction with the numeric keypad for programming and using groups CURSOR BUTTONS These four buttons are used to move around the fields on the monitor screen and are equivalent to the cursor keys on the external keyboard CHANNEL BUTTON This button is used to open the Program Win...

Страница 12: ...ory ATTACK BUTTON This button is used to select the attack of a chase sound to light or ripplesound memory DRIVE BUTTON This button is used to select the drive of a chase memory STEP AND STEP BUTTONS These buttons are used to select a required step when programming or editing a chase sound to light or ripplesound memory These buttons can also be used to manually step through a chase being output P...

Страница 13: ...screen The selected attribute s are indicated by the red lights in the buttons PALETTE BUTTON The PALETTE button is used in conjunction with the attribute buttons in the programming assignment and output of palettes WHEEL GROUP BUTTON When the parameters for the current attribute of the selected fixture s are contained in more than one wheel group the red light in the WHEEL GROUP button is lit Pre...

Страница 14: ...e BLACKOUT button toggles between blackout being active all dimmers channels and fixture brightness parameters zero and blackout not active normal outputs The red light in the BLACKOUT button flashes when blackout is active Fixture colour beamshape and position parameters are not affected by the BLACKOUT button TOPSET BUTTON This button brings up the Topset screen on the monitor allowing the user ...

Страница 15: ... in red text rather than the normal black The initial size height of the CDD is set up in Desk Setup the height of the CDD can be altered directly on the monitor screen using the mouse Fade Status Bar The Fade Status Bar displays status information on the Submasters Playback X Override Grand Master Playback A B and Auxiliaries The Submasters are shown in grey when zero red when fading and green wh...

Страница 16: ...g memory type left clicking in the field will scroll through the available options Where appropriate right clicking on a selected item or window will bring up a menu of options This allows certain functions for example programming memories to be done entirely using the mouse and external keyboard if preferred Remote Switches The Remote Switches socket on the back panel allows up to six remote swit...

Страница 17: ...th dimmers luminaires scrollers or moving lights as required which are controlled by a standard DMX signal Turning on the Desk Connect the DMX output cable monitor keyboard and mouse to the desk Connect the power supply to the desk and monitor and switch on at the mains Desk Setup The default setup for the desk is 120 dimmer channels patched 1 1 with the DMX outputs If your lighting rig has a diff...

Страница 18: ... fixture and attribute press the WHEEL GROUP button to cycle through the groups Individual fixture parameters can also be selected and set using the command line for example FIXTURE 1 COLOUR 2 128 ENTER FIXTURE 2 BEAMSHAPE 3 0 ENTER FIXTURE 3 POSITION 1 255 ENTER Fixtures and attributes can also be selected with the mouse and the level can be set providing the parameter has a list of details displ...

Страница 19: ...uired The dimmer channel and fixture brightness levels programmed in the submaster are determined by the submaster fader level Any fixture colour beamshape or position data programmed on the submaster will be triggered when the submaster fader reaches its LTP Trigger Point The outputs will snap or fade to their programmed values depending on the transitions defined for the submaster The programmed...

Страница 20: ...The dimmer channel and fixture data for a cue memory can be edited from the Cueline screen 1 Select the cue to be edited using the cursor keys or mouse 2 Position the mouse pointer on the required data track Right click and select theEdit Live or Edit Blind option from the menu The PW is displayed on the screen 3 Adjust the dimmer channel or fixture parameter levels as required Press the SAVE butt...

Страница 21: ... formatting disks Illumination Used for setting up the desk lamp brightness Display Scheme Used for setting the preferred display scheme on the monitor Desk Setup Used for setting up the desk defaults assigning dimmer channels and fixtures DMX patching and setting up auxiliary controls and remote switches Illusion 500 Manual 73 741 00 Issue 2 3 1 Figure 3 1 Setup Screen For news views and latest s...

Страница 22: ...he cursor keys or the mouse to select the required showfile from the disk then press ENTER or click on the Load button in the window 6 A progress window is displayed while the show is being loaded When the loading is complete click on theOK button to close the window Save Show to Disk 1 Select Floppy Disk from the Setup options 2 Insert a DOS formatted 3 5 1 44 MB floppy disk into the disk drive 3...

Страница 23: ...cursor keys or mouse to select the required memory to be loaded Move to the Load As Memory column and enter the required destination memory number 5 Repeat step 4 for each memory to be loaded 6 Press F7 or click on the OK button in the window A popup window is displayed showing progress When loading is complete press ENTER or click on the OK button in the window Saving Memories 1 Select Floppy Dis...

Страница 24: ...on in the window Delete F4 This option allows you to delete a directory or file on the floppy disk 1 Use the cursor keys to select the directory or file to be deleted 2 Select the Delete button in the File Utilities window A confirmation window is displayed 3 Select the Delete button to confirm Rename F5 This option allows you to rename a directory or file on the floppy disk 1 Use the cursor keys ...

Страница 25: ...k Lamp Brightness can be adjusted as follows Select Illumination from the Setup options Move to the Desk Lamp Brightnessfield then adjust the brightness using the wheel or by entering the required value directly Display Schemes A number of monitor display schemes are provided to suit different ambient conditions Changing Display Scheme 1 Select Display Scheme from the Setup options The current dis...

Страница 26: ...as required General Defaults DIRECT ACTION Defines the syntax for numeric entry of channel and fixture data in the PW HTP FORMAT Defines the syntax for numeric entry of dimmer channel and fixture brightness data in the PW LTP FORMAT Defines the syntax for numeric entry of fixture colour beamshape and position data in the PW ENTER AUXILIARY VALUE AS The format for entering auxiliary data Percentage...

Страница 27: ...re position parameters in the next memory begin to fade POSITION TRANSITION The time for the fixture position parameters in the next memory to fade to their programmed values DWELL The hold time from the end of the transition to the end of the memory CHASE SPEED The default chase speed bpm RESPONSE The default response for sound to light and ripplesound memories 1 16 NOTES Recovery Mode The Recove...

Страница 28: ... is raised CHASE TRIGGER The default chase trigger determines how transferred chase memories are triggered started on the submaster Transfer Fader Level or Flash Button CHASE TRIGGER LEVEL The level of the submaster fader that will trigger start the chase memory This parameter only applies if the Chase Trigger is set to Fader Level MACRO TRIGGER LEVEL The level of the submaster fader that will tri...

Страница 29: ...tched using the cursor keys or mouse 2 Using the mouse left click on the required DMX address in the colour coded DMX map 3 If the DMX address entered is valid the channel table and DMX map are updated If the DMX address is already used a warning message is displayed ProportionalPatching 1 Select the channel to be patched using the cursor keys or mouse 2 Move to theProportional Patch field Set the...

Страница 30: ...e than one channel or fixture is to be associated enter each channel number or fixture number separated by a AND If the data entered is valid the channel table is updated accordingly If the data is invalid eg a channel or fixture number entered is already in an association a warning message is displayed To remove an association enter 0 zero in the Associated field for a channel which is in the ass...

Страница 31: ...ow is displayed on the monitor screen with the Manufacturerfield highlighted Use the left right cursor keys to select the required manufacturer eg Martin Move the cursor down to the Type field in the window then use the left right cursor keys to select the required fixture type eg MAC 250 Press the ENTER key or click on the OK button in the window to complete the assignment The Assign Fixture Type...

Страница 32: ...s found on the floppy disk Select the required fixture file and press the ENTER key The Assign Fixture Type From Disk window is displayed on the monitor screen Use the left right cursor keys to select the required manufacturer eg Martin Move the cursor down to the Type field in the window then use the left right cursor keys to select the required fixture type eg MAC 1200 Press the ENTER key or cli...

Страница 33: ...tes are added automatically when patching the fixture using either of the following methods 1 By specifying additional DMX address es separated by AND when entering the address in the DMX Address field eg 1 AND 21 AND 41 2 Left clicking the mouse on additional DMX addresses in the DMX map Providing the DMX addresses are valid an extra line will be added for each duplicate showing it patched to the...

Страница 34: ... Function This function provides a quick method for finding out which dimmer channel fixture or auxiliary is patched to a particular DMX channel 1 Using the mouse right click on the required DMX channel number in the DMX map and select the Find Channeloption If a fixture is patched to the DMX address the highlight bar will automatically move to the fixture number in the channel table If a dimmer c...

Страница 35: ...utopatch screen The command line changes to white 2 Select the dimmer channels and or fixtures using the numeric keypad or mouse The selected channels and fixtures are displayed in red 3 Press the key followed by CLEAR The selected channels and fixtures are unpatched and the DMX map is updated Unassigning Dimmer Channels and Fixtures 1 Select Autopatch Out from the Desk Setup options then press th...

Страница 36: ... a warning message is displayed If autopatching would overlap dimmer channels or fixtures already patched a warning message is displayed The user is given the option of unpatching the overlapping channels or fixtures and continuing with the autopatch or cancelling the autopatch operation Clear DMX Patch This option will allow the user to unpatch the dimmer channels fixtures and auxiliaries which a...

Страница 37: ... an error message is displayed Patching Auxiliaries 2 1 Select the auxiliary to be patched using the cursor keys or mouse 2 Using the mouse left click on the required DMX address in the colour coded DMX map 3 If the DMX address entered is valid the auxiliary table and DMX map are updated If the DMX address is already used an error message is displayed ProportionalPatching 1 Select the auxiliary to...

Страница 38: ... keys to scroll up or down the table or use the mouse The highlight bar moves to the selected switch 3 Move to the right hand column of the table using the cursor keys or the mouse 4 Use the ENTER key or left click with the mouse to scroll through the available options Select the option required Clearing Remote Switches 1 Select a remote switch as described earlier Press the CLEAR button or right ...

Страница 39: ...the front panel or keyboard To cancel Desk Setup select the Cancel button in the Desk Setup Window or press F8 on the front panel or keyboard NOTES Desk Setup While the Desk Setup Window is displayed the screen function keys F1 F8 are disabled Therefore it is not possible to display any of the other screens Memories Submasters Cueline etc until Desk Setup has been exited in a controlled manner eit...

Страница 40: ...3 20 Illusion 500 Manual 73 741 00 Issue 2 Setup ...

Страница 41: ...mand line Pressing the GROUP button The Brightness section of the PW is displayed and the keywordGroup appears in the command line Pressing the FIXTURE button The Brightnesssection of the PW is displayed and the keywordFixture appears in the command line Pressing the PALETTE button The Palette section of the PW is displayed and the command line is clear Editing a Memory If the PW is opened from th...

Страница 42: ...vel or when the data is saved the bar changes from blue to yellow Numerical Value The numerical value of the dimmer channel or fixture brightness parameter is displayed beneath the bar graphs The value is displayed as a percentage or DMX value depending on the option selected in Desk Setup Partial Mode The background colour indicates if the channel or fixture parameter is tagged programmed Untagge...

Страница 43: ... selected The following information is displayed for each fixture parameter Number The number of the parameter within the current attribute Name The name of the fixture parameter eg Cyan Yellow Value The current numeric value of the parameter This is displayed as a percentage or DMX value depending on the option selected in Desk Setup Details If the fixture parameter details are defined in the fix...

Страница 44: ...cted The following information is displayed for each fixture parameter Number The number of the parameter within the current attribute Name The name of the fixture parameter eg Gobo Iris Focus Value The current numeric value of the parameter This is displayed as a percentage or DMX value depending on the option selected in Desk Setup Details If the fixture parameter details are defined in the fixt...

Страница 45: ...current attribute Name The name of the fixture parameter eg Pan Tilt P T Spd Value The numeric value of the parameter This is displayed as a percentage or DMX value depending on the option selected in Desk Setup The Movement Effect parameters have there own ranges see later Details If the fixture parameter details are defined in the fixture data file this section of the screen contains a list of t...

Страница 46: ... of the palette lists shows all the programmed palettes for the attribute in numerical order Each palette is identified by it s number and information text eg 1 White The selected palette if applicable is highlighted with a red bar Fixture Selection Area This section of the window contains a soft button for each of the assigned fixtures Selected fixtures are shown in red unselected fixtures in gre...

Страница 47: ...ogram Window can be selected by clicking on the required tab using the mouse Right clicking in the channel or fixture selection area of the PW displays a popup menu with the options Save Save As Cancel Undo and Redo Selecting any of these menu options performs the same function as pressing the corresponding key on the front panel Channel Information Right clicking on a dimmer channel number in the...

Страница 48: ...iting all non zero output channels are selected In blind editing all non zero programmed channels are selected Deselecting Channels The EXCEPT key can be used to deselect a single channel EXCEPT CHANNEL 7 The EXCEPT and THRU keys can be used to deselect a range of channels EXCEPT CHANNEL 7 THRU 10 Pressing the CLEAR key on the front panel will deselect all currently selected dimmer channels Taggin...

Страница 49: ...nd 11 to 75 The EXCEPT Key The EXCEPT key is used to remove a dimmer channel from the selection for example CHANNEL 1 THRU 6 EXCEPT 4 70 ENTER sets channels 1 2 3 5 and 6 to 70 The GROUP Key The GROUP key is used to select a pre programmed group of dimmer channels and or fixtures see section on Groups later in this chapter The HOME Key The HOME key is a quick method of setting the selected dimmer ...

Страница 50: ... selected and deselected as required using the mouse or FIXTURE button and numeric keypad Selecting Multiple Fixtures Multiple fixtures can be selected in a single command using the FIXTURE key numeric keypad and associated keys for example FIXTURE 2 AND 3 FIXTURE 5 THRU 10 FIXTURE 11 THRU 20 EXCEPT 14 The Primary Fixture The Primary Fixture is indicated in the fixture selection area by having a t...

Страница 51: ...e wheel group for the currently selected attribute It should be noted that with colour and beamshape attributes particularly the corresponding parameters for different fixture types could be totally different functions on the fixtures themselves For example Beamshape Group 1 wheel 1 may be a Gobo wheel on one fixture but a shutter strobe on another fixture focus on another etc When several fixture...

Страница 52: ...tting brightness parameters is similar to that for dimmer channels see earlier in this chapter To set the brightness parameter for a fixture to a specific value eg 50 FIXTURE 1 50 ENTER To set the brightness parameter for a fixture to its home value FIXTURE 2 BRIGHTNESS HOME To set the brightness parameter for a fixture to full 100 FIXTURE 3 Colour Parameters In setting colour parameters for fixtu...

Страница 53: ... to zero FIXTURE 1 POSITION 2 128 ENTER Sets the Tilt parameter to 128 FIXTURE 1 POSITION 3 255 ENTER Sets the Mov Spd parameter to 255 It is also possible to set several position parameters and or fixtures at the same time for example FIXTURE 2 POSITION 1 AND 2 255 ENTER FIXTURE 3 AND 4 POSITION 3 128 ENTER FIXTURE 5 THRU 8 POSITION 1 AND 2 255 ENTER Movement Effects A movement effect can be adde...

Страница 54: ...ster contains a transferred memory then the fixture data for the memory will be used see previous section for details To copy all the programmed data for a fixture from a programmed submaster the command syntax is as follows FIXTURE X SUBMASTER P S ENTER Where P is the page number and S is the submaster number To copy the programmed brightness colour beamshape or position data only for a fixture f...

Страница 55: ...or transferred memory are multiplied by X and added into the data in the PW on a HTP basis The values of the programmed fixture colour beamshape and position parameters in the submaster data or transferred memory are copied directly into the corresponding channels in the PW replacing the original data If the memory transferred onto the specified submaster is a chase sound to light or ripplesound m...

Страница 56: ...se or decrease by different amounts the last channel or fixture value is locked Undoing and Redoing Edits The UNDO EDIT and REDO EDIT buttons on the front panel and the Undoand Redo menu options can be used to undo and redo dimmer channel and fixture parameter edits from the Program Window Pressing the UNDO EDIT button or selecting the Undo menu option will undo the last channel or fixture paramet...

Страница 57: ...thod for selecting the dimmer channels and or fixtures programmed in a group and setting their values to a particular level for example GROUP 1 50 ENTER GROUP 2 GROUP 3 HOME GROUP 4 wheel The dimmer channels and fixtures programmed in the specified group are shown as selected in the PW Previewing Groups This function is available from the PW and displays the programmed groups 1 Ensure that the com...

Страница 58: ...asters Fixtures can be set to reference a programmed palette using any of the following methods Select the Palettes section of the PW and then select the palette with the appropriate control wheel Select the Palettes section of the PW and then select the palette from the palette list with the mouse Enter a palette reference command using the front panel keys for example FIXTURE X COLOUR PALETTE Y ...

Страница 59: ...scene memories all 512 channels used The different memory types and palettes require different amounts of memory A Scene uses one memory block A Multi Part Scene uses one block per part A Chase uses one block per step Sound to Light and Ripplesound memories use 4 blocks each A colour beamshape and position palette requires one memory block Therefore the total number of memories that can be program...

Страница 60: ...t to fade to their new levels Beamshape Transition The time taken for the fixture beamshape parameters to fade to their new values Position Delay The time delay after the memory has been triggered before the fixture position parameters start to fade to their new levels Position Transition The time taken for the fixture position parameters to fade to their new values Dwell The time that the memory ...

Страница 61: ...ur Action The transition of the fixture colour parameters between steps snap or fade Beamshape Action The transition of the fixture beamshape parameters between steps snap or fade Position Action The transition of the fixture position parameters between steps snap or fade Drive The method by which the chase steps are triggered Auto Vari Bass or Manual Speed The basic speed of the chase 1 600 bpm S...

Страница 62: ...d Beamshape Transition parameters If a fixture beamshape parameter is programmed at the same levels in the Current and Next memories then it will remain at that level throughout the transition Position Transitions If a fixture position parameter goes from one value to a different value the transition is defined by the Position Delay and Position Transition parameters If a fixture position paramete...

Страница 63: ...y the transition times for a single attribute are shown at one time The Attribute buttons on the front panel are used to switch between the different attributes the lights in the buttons and the column headings in the table change accordingly ChaseMemories The number of steps is displayed under the memory type The chase modifiers are displayed on a second line under the Fade and Delay columns Soun...

Страница 64: ...ont panel or right click and select the Edit Liveor Edit Blind option from the menu This opens the Program Window PW 7 Set the dimmer channel and fixture parameter levels to the required values see chapter 4 8 Press the SAVE button on the front panel or right click in the PW and select the Saveoption from the menu 9 Press the ENTER button or click on the OK button in the popup window NOTES Selecti...

Страница 65: ...channel and fixture parameter levels to the required values see chapter 4 for details To save the channel data into the currently selected part press the SAVE button on the front panel or right click in the PW and select the Save option from the menu Repeat the above operations for each part of the memory to be programmed Display of Multi Part Scenes in the Program Window The PW contains a soft bu...

Страница 66: ...tes at end of this section Set the dimmer channel and fixture parameter levels to the required values see chapter 4 for details Press the SAVE STEP button on the front panel or select the Save Step button in the PW The channel data is saved into the step and a new step is automatically added to the end of the chase To program the next step of the chase set the dimmer channel and fixture parameter ...

Страница 67: ...tep except if step 1 is deleted in which case it shows the new step 1 5 Press the SAVE button to save the modifed chase memory NOTES Build and Non Build Chases Build Mode when a new step is added the dimmer channel and fixture parameter data remains as in the previous step Non Build Mode when a new step is added the dimmer channel and fixture brightness parameter data is reset to zero Chase Modifi...

Страница 68: ... to the required values Select Save Step to save the step into the memory To save the complete memory data into the currently selected memory press the SAVE button on the front panel or right click in the PW and select the Save option from the menu Programming a Ripplesound Memory Programming a Ripplesound memory is exactly the same as programming a Sound to Light memory except that the four steps...

Страница 69: ...tomatically displayed in the Memory Number field as the default Select the Memory option by presssing the MEMORY button or by clicking on the Memory tab Enter the destination memory number in the field provided Enter the name of the memory in the Information field optional Select the OK button in the window If the destination memory is unprogrammed the channel data is saved into the memory If the ...

Страница 70: ... user Press F5 or click on the Save Options button in the PW header to display a menu of available options The actual save options available will depend on the item being edited Save This option performs the normal Save operation and is equivalent to pressing the SAVE button Save As This option performs the normal Save As operation and is equivalent to pressing the SAVE AS button Update This optio...

Страница 71: ...cursor keys or mouse to select the required submaster or Playback A B and select Include or Exclude as required Select the Include All button to set all the submasters and Playback fields to Include Select the Exclude All button to set all the submasters and Playback fields to Exclude Select the OK button to confirm the settings in the window and save the channel data Select the Cancel button to c...

Страница 72: ...next memory The current memory on the Memory Stack and the DMX outputs remain unaffected Any changes made to the channel data are only visible in the CDW and do not affect the DMX outputs Switching Edit Modes When editing a memory live or blind pressing the other Edit button on the front panel will switch the edit mode The lights in the EDIT buttons the data in the PW and the DMX outputs will chan...

Страница 73: ...nto a scene and then the scene is converted into a multi part scene as described above Chase to Sound to Light The dimmer channel and fixture data for the first 4 stepsof the chase are copied into the Lo Lo Mid Hi Mid and Hi steps respectively All other steps from the chase are lost Chase to Ripplesound The dimmer channel and fixture data for the first 4 stepsof the chase are copied into the Band ...

Страница 74: ...he source memory is copied into the currently selected memory and the Copy window is closed If the source memory number specified is invalid or the source memory is unprogrammed an error message is displayed Copying from a Memory 1 Select a programmed memory 2 Press the COPY button on the front panel or right click and select the Copy option from the menu A window is displayed requesting a memory ...

Страница 75: ...ption from the menu The light in the PREVIEW button is illuminated and the Program Window is opened in preview mode To preview other memories in the memory stack use the left and right arrow keys or click on the Previous or Next buttons in the PW header To exit Preview mode press the PREVIEW button The light in the button goes out the PW is closed Notes Previewing Memories Chase The chase runs at ...

Страница 76: ...he transfer operation Notes Transferring Memories to Submasters Multi Part Scenes cannot be transferred onto submasters An error message is displayed if this is attempted Confirmation has to be given before a memory can be transferred onto a submaster containing channel data Confirmation is not required when transferring a memory onto a submaster which already contains a memory When a memory is tr...

Страница 77: ...e user It is possible to specify a start time which would overlap a previous memory and to program memories in non chronological order although this is not recommended practice A memory with an At Timetrigger has higher priority than memories with other triggers and will be triggered when the incoming SMPTE or MIDI timecode signal equals the start time Editing Memories If the start time of a memor...

Страница 78: ...ly The OVERRIDE control on the front panel is used to speed up or slow down the timecode signal Three soft buttons are provided on the Memories and Cueline screens to play pause and reset the timecode signal External Time Source When the time source is set to External the show can only be run if a suitable external SMPTE or MIDI timecode signal is provided The GO PAUSE and GO PREVIOUS buttons and ...

Страница 79: ...Page Up and Page Down keys on an external keyboard can also be used to select the submaster page There is always an active page which is indicated by the seven segment display on the front panel Each submaster may be loaded directly with channel data ora transferred memory Each submaster has its own up and down fade times LTP trigger points and other parameters depending on the type of memory tran...

Страница 80: ... either the front panel buttons or the soft buttons on the Submaster screen the submasters shown on the monitor screen change accordingly Both unprogrammed and programmed submasters are shown in the table A yellow highlight bar is displayed on the submaster which is currently selected on the monitor screen Active Submasters Display This display mode is used primarily when running the show and play...

Страница 81: ...P parameters have been triggered POSITION TRANSITION The time taken for the fixture position parameters to fade to their programmed values after the LTP parameters have been triggered LTP TRIGGER LEVEL The level at which the fixture colour beamshape and position parameters are triggered when the submaster fader is raised CHASE TRIGGER The method of triggering the chase if a chase memory is transfe...

Страница 82: ...equired submaster number as page and submaster eg 2 3 and then press the ENTER button Using the Mouse Position the mouse pointer over the required submaster and press the left mouse button In each case the yellow highlight bar moves onto the selected submaster Loading Channel Data 1 A set of channel data comprising dimmer channels and or fixture parameters may be loaded directly onto a submaster a...

Страница 83: ...value in the selected field as required Edits to submaster parameters take effect immediately It is not necessary to save the changes as with memory parameters on the Memories screen NOTES Scrolling through the Submaster Table In Active Submaster Display Mode the cursor keys will only scroll up and down the 12 submasters in the table In All Submaster Display Mode the cursor keys will scroll up and...

Страница 84: ...hase memory transferred onto it 2 Move to theChase Trigger field Select the required trigger Transfer Fader Level Flash Button The different triggers are covered later in this chapter 3 If the Chase Trigger is set to Fader Level Move to theChase Trigger Level field and set the required level 4 Move to theDirection field and adjust as required 5 Move to theAttack field and adjust as required 6 Move...

Страница 85: ...t panel or right click and select the Previewoption from the menu The light in the PREVIEW button is illuminated and the Program Window is opened To preview other submasters use the left and right arrow keys or click on the Previousor Next buttons in the PW To exit Preview mode press the PREVIEW button on the front panel The light in the PREVIEW button goes out and the PW is closed Clearing a Subm...

Страница 86: ...aster is entered the data associated with the source submaster is copied into the destination submaster and the Copy Submaster Window is closed If an invalid or unprogrammed submaster is specified an error message is displayed Copying from a Submaster 1 Select a programmed submaster 2 Press the COPY button on the front panel or right click and select the Copy option from the menu The Copy Submaste...

Страница 87: ...the window If the data entered is valid the Edit Macro Trigger Window is closed and the macro trigger data appears in theSpecial column for the submaster Otherwise an error message is displayed Deleting a Macro Trigger 1 Select the submaster which has the macro trigger 2 Press SCREEN FUNCTION KEY F8 or click on the Extra Functions button then select theTrigger Macro option The Edit Macro Trigger W...

Страница 88: ...the Submaster screen If the Fade Up and Fade Down times are zero the fade is determined by the speed at which the SUBMASTER FADER is moved LTP Channel Data The LTP channels ie fixture colour beamshape or position parameters in the channel data or transferred memory are triggered when the submaster fader level reaches the LTP trigger level Once triggered the LTP channels will fade to their programm...

Страница 89: ... be triggered ie made to run in a number of ways as defined by the Chase Trigger Transfer The Chase memory transferred onto the submaster runs continuously When the SUBMASTER FADER is raised it is not possible to predict which step will appear on the outputs The chase cannot be stopped Fader Level The Chase memory transferred onto the submaster remains on step 1 while the SUBMASTER FADER level is ...

Страница 90: ...A B is reduced to zero except for any excluded channels being output from submasters Any fixture colour beamshape or position parameters in the channel data or transferred memory on the submaster are automatically triggered and output at their programmed levels Go The Submaster Go function is essentially a timed flash and is equivalent to raising the physical SUBMASTER fader to full 1 Set the Flas...

Страница 91: ...lected on the Cueline screen and vice versa Jumps Loops and Macro Triggers can be programmed into the Memory Stack from either the Memories or Cueline screens The Memory Stack is played back using the Playback X controls from either the Memories screen or the Cueline screen as preferred Note Memories and Cues This chapter refers to memories and cues A cue on the Cueline screen is exactly the same ...

Страница 92: ...k grey background in the Special column Cueline Screen the jump and loop information is displayed in the Special track A jump is shown as Jump To n where nis the cue number to jump to All the cues contained in a loop are indicated by a grey bar in the Special track The text in the left hand side of the grey bar shows Loop x y where x indicates the current loop and y the total number of loops The t...

Страница 93: ... click and select the Jump To option A popup window is displayed 3 Select the Clearbutton in the window The popup window is closed and the jump data is removed from the Memories screen Programming a Jump from the Cueline Screen 1 Select the cue which is the start of the jump 2 Right click in the Cue Track and select the Jump Tooption from the menu A popup window is displayed 3 Enter the cue number...

Страница 94: ...nd select the Loopoption The Edit Loop Window is displayed 3 Select the Clearbutton in the window The window is closed and the loop data is removed from the corresponding memories in the Memories screen Programming a Loop from the Cueline Screen 1 Select the cue which is the start of the loop 2 Right click in the Cue Track and select the Loopoption from the menu The Edit Loop Window is displayed 3...

Страница 95: ...acro option The Edit Macro Trigger Window is displayed 3 Select the Clearbutton in the window The window is closed and the macro data is removed from the corresponding memory in the Memories screen Programming a Macro Trigger from the Cueline Screen 1 Select the cue which is to have the macro trigger 2 Right click in the Cue Track and select the Trigger Macrooption from the menu The Edit Macro Tri...

Страница 96: ...begin running through it immediately At Time Trigger If the trigger for the next memory is At Time the CUELINE will jump to the start of the memory and begin running through it when the time as shown by the clock in the Information Bar equals the start at time for the memory Jumps in the Memory Stack When the CUELINE reaches the end of the dwell time for a memory which has a jump it will jump to t...

Страница 97: ...on the Cueline screen This initiates a crossfade to the next memory The highlight bar moves automatically to the next programmed memory when the GO button is pressed The outputs fade to the next memory according to its programmed delay fade and transition times To prevent accidental multiple presses the GO button or a remote switch assigned to the GO button does not have the auto repeat facility T...

Страница 98: ... the first memory is automatic the Cueline will start running through the first memory NOTES Memories Screen Display Mode When playing back the Memory Stack with the Memories screen on display it is recommended that the Display Mode is set to Programmed Memories Follow In this mode only the programmed memories will be displayed and the screen will follow the Next memory as the show progresses The ...

Страница 99: ... A and FADE TIME B controls Memories can be manually loaded onto the A and B MASTERS or loaded automatically each time either of the master faders reaches zero The Playback A B Modeand the LTP Trigger Levels for the A and B MASTER faders are defined in Desk Setup see chapter 3 for details The Playback A B section is independent of the Playback X section of the desk Illusion 500 Manual 73 741 00 Is...

Страница 100: ...e loaded onto the B MASTER automatically 4 Move the A MASTER back to zero and the B MASTER to full The outputs will crossfade between the two memories The next memory will be loaded onto the A MASTER automatically Monitor Display The Fade Status Bar at the bottom of the monitor screen indicates the memories currently loaded onto the A MASTER and B MASTER faders Clearing the A B Masters To clear th...

Страница 101: ...een and vice versa To use the functions available on the Cueline screen the desk must have a mouse connected and preferably an external keyboard as well Note Memories and Cues This chapter of the manual refers to cues on the Cueline screen A cue is exactly the same as a memory on the Memories screen ie the memory number memory type information delay fade transition and dwell times channel data and...

Страница 102: ...oggled by pressing the corresponding attribute buttons on the front panel The timing data for each programmed part of a multi part scene is shown in the corresponding track Zoom Buttons The Zoom In and Zoom Out buttons in conjunction with the scroll bar allow different parts of the Cueline screen to be viewed at various magnifications Playback Buttons The Go Pause and Go Previous soft buttons perf...

Страница 103: ...ault values in the remaining fields optional 5 Select the OK button in the Window TheNew Cue Window is closed and a warning message is displayed indicating that the channel data for the cue has not been programmed 6 To edit the channel data for the new cue select theEdit Live or Edit Blindbutton in the window The PW is opened Set the dimmer channel and fixture parameter levels as required then sav...

Страница 104: ...m the Cueline screen as follows 1 Select the cue to be edited Various editing handles shown as squares are displayed in the memory data tracks see earlier 2 To adjust a delay fade or transition left click on the appropriate square hold the mouse button down and drag the handle forwards or backwards as required The time is shown next to the handle 3 Release the mouse button when the time is at the ...

Страница 105: ...ow keys or click on the Previousor Next buttons in the PW To exit preview mode press the PREVIEW button The light in the PREVIEW button goes out and the PW is closed Deleting Cues Right click on the required cue in the Cue Track and select the Delete option from the menu A confirmation window is displayed with the options OK Preserve Data F7 and Cancel F8 Select the OK button to confirm deletion o...

Страница 106: ... or part of the Cueline to be viewed at a range of magnifications The highest magnification displays approximately 12 seconds of Cueline the lowest approximately 1 hour 40 minutes Scroll Bar The scroll bar can be used in two different ways to adjust the section of Cueline displayed on the screen Left click on the Scroll Bar itself and hold the mouse button down Drag the scroll bar to the left or r...

Страница 107: ...uxiliary Controls Clear Palettes Clear Groups Clear All Reset Desk Set Date and Time Lock Desk The software version number BIOS version number desk serial number and battery status are also displayed on the Super User screen Use the up and down cursor keys or the mouse to select the required Super User option Illusion 500 Manual 73 741 00 Issue 2 10 1 Figure 10 1 Super User Screen For news views a...

Страница 108: ...the Start Number in the field provided then select the required Increment 0 1 0 2 0 5 1 2 5 or 10 Select the Renumber button in the window A popup window is displayed indicating that the renumbering was successful or that the memories could not be renumbered with the parameters specified Memories transferred onto submasters are automatically renumbered Clear Submasters This option clears the data ...

Страница 109: ...esk This option clears all the memories submasters palettes groups and auxiliary controls in the desk leaving them unprogrammed It also resets the desk defaults to their factory settings configures the desk to 120 dimmer channels patched 1 1 with the DMX outputs enables recovery mode and sets the Operating Mode to Partial Select the Reset Desk option from the Super User screen A confirmation windo...

Страница 110: ... Bar on the screen Unlocking the Desk 1 Select the Lock Desk option from the Super User screen The Lock Desk Window is displayed 2 Enter the 4 digit code which was used to lock the desk then select the Unlock button in the window If the correct code is entered the desk is unlocked otherwise an error message is displayed Exiting Super User Mode Select the Close button in the Super User screen or pr...

Страница 111: ...ghting control desk DMX Output Screen DMX Patch Screen Auxiliary Outputs Topset Macros Entering Channel Values Entering Text Entering Times DMX In Upgrading Software Illusion 500 Manual 73 741 00 Issue 2 11 1 Figure 11 1 DMX Outputs Screen For news views and latest software visit our dedicated Illusion website at www illusionsupport com ...

Страница 112: ...nd colour show the patching data and output state as follows Cn Dimmer Channel n is patched Fn Fixture n is patched An Auxiliary Control n is patched Blank Nothing is patched Yellow A Dimmer Channel Fixture or Auxiliary is patched to this DMX channel and the output is static Green A Dimmer Channel Fixture or Auxiliary is patched to this DMX channel and the output is currently increasing Red A Dimm...

Страница 113: ... remains at the Off Value If the AUX CONTROL button is held down for a period which is less than the On Time then the DMX output will only reach a proportion of the On Value Push On Push Off Action 1 Press the required AUX CONTROL button The output on the corresponding DMX channel fades from theOff Valueto the On Value in the On Time and then remains at the On Value 2 Press the AUX CONTROL button ...

Страница 114: ...ess the TOPSET button on the front panel The Topset Window is displayed on the monitor screen This window shows the current output value and the topset value of all the dimmer channels and assigned fixtures 2 Selecting dimmer channels or fixtures and adjusting their topset values is done in the same way as programming Brightness data in the Program Window 3 To close the Topset Window press the TOP...

Страница 115: ...nce for the macro by pressing the front panel buttons in the required order As each front panel button is pressed its name is added to the list in the Edit Macro Window 4 To end the button sequence press the MACRO button on the front panel or select theOK button in the Edit Macro Window The button sequence is saved into the selected macro and the Edit Macro Window is closed 5 Select the Closebutto...

Страница 116: ...Macro Window is closed and the selected macro is run TriggeringMacros Macros can be triggered from the Memory Stack when a memory is triggered see chapter 7 Macros can also be triggered by raising submasters see chapter 6 NOTES Programming Macros The MACRO button cannot be programmed into a macro When a macro is being programmed the front panel buttons are not live ie they do not perform their nor...

Страница 117: ...tered The values are displayed as a percentage Examples CHANNEL 1 0 0 CHANNEL 1 0 5 5 CHANNEL 1 2 20 CHANNEL 1 5 5 55 In this mode it is not possible to set the selected channel s to 100 using the numeric keys Use any of the following commands to set a channel to 100 CHANNEL 1 HOME CHANNEL 1 HOME CHANNEL 1 Double Digit Direct Action Enter the required percentage value as a double digit The command...

Страница 118: ...s t Examples 0 5 ENTER 0 5 seconds 3 ENTER 3 0 seconds 12 4 ENTER 12 4 seconds 1 30 0 ENTER 1 minute 30 0 secs 2 34 5 ENTER 2 minutes 34 5 secs DMX In This section only applies if the optional SMPTE MIDI DMX In upgrade kit has been fitted to the desk If a cable containing a DMX signal is connected to the DMX In socket on the back panel of the Illusion desk the desk will read the DMX data and proce...

Страница 119: ... Storage Mouse Keyboard Video Output Desk Light Desk Power Supply An inline external power supply unit is used to power the desk Mains Voltage 230V 10 17 190V 253V 120V 10 17 100V 132V Supply 5V 5A and 12V 1A Audio Input Stereo Input 10 k 100mV to 10V Connections Tip Left Channel Ring Right Channel Sleeve 0V Signal Ground Illusion 500 Manual 73 741 00 Issue 2 12 1 Figure 12 1 Illusion 500 Back Pan...

Страница 120: ...ru 5 pin DIN connector Pin 1 Not Used Pin 2 Signal Ground Pin 3 Not Used Pin 4 Output Pin 5 Output SMPTE Optional 3 pin male XLR input and output Output 0 dBm Input 0 dBm 10 dBm 47 kOhm input impedance maximum 50V RMS Pin 1 Signal Ground Pin 2 Output Pin 3 Input DMX Input Optional 5 pin XLR not isolated with voltage protection Data on channels 1 512 Pin connections as for DMX Output Backup Data St...

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Страница 122: ...ark Cwmbran Gwent NP44 3HD United Kingdom Tel 44 0 1633 838088 Fax 44 0 1633 867880 e mail sales zero88 com Web www zero88 com 24 hour answerphone For news views and latest software visit our dedicated Illusion website at www illusionsupport com ...

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